SDL  2.0
SDL_test_common.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /* Ported from original test\common.c file. */
23 
24 #include "SDL_config.h"
25 #include "SDL_test.h"
26 
27 #include <stdio.h>
28 
29 static const char *video_usage[] = {
30  "[--video driver]", "[--renderer driver]", "[--gldebug]",
31  "[--info all|video|modes|render|event]",
32  "[--log all|error|system|audio|video|render|input]", "[--display N]",
33  "[--fullscreen | --fullscreen-desktop | --windows N]", "[--title title]",
34  "[--icon icon.bmp]", "[--center | --position X,Y]", "[--geometry WxH]",
35  "[--min-geometry WxH]", "[--max-geometry WxH]", "[--logical WxH]",
36  "[--scale N]", "[--depth N]", "[--refresh R]", "[--vsync]", "[--noframe]",
37  "[--resize]", "[--minimize]", "[--maximize]", "[--grab]",
38  "[--allow-highdpi]"
39 };
40 
41 static const char *audio_usage[] = {
42  "[--rate N]", "[--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE]",
43  "[--channels N]", "[--samples N]"
44 };
45 
46 static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... )
47 {
48  size_t length = SDL_strlen(text);
49  va_list ap;
50 
51  va_start(ap, fmt);
52  text += length;
53  maxlen -= length;
54  SDL_vsnprintf(text, maxlen, fmt, ap);
55  va_end(ap);
56 }
57 
60 {
61  int i;
63 
64  /* Do this first so we catch all allocations */
65  for (i = 1; argv[i]; ++i) {
66  if (SDL_strcasecmp(argv[i], "--trackmem") == 0) {
68  break;
69  }
70  }
71 
72  state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
73  if (!state) {
75  return NULL;
76  }
77 
78  /* Initialize some defaults */
79  state->argv = argv;
80  state->flags = flags;
81  state->window_title = argv[0];
82  state->window_flags = 0;
87  state->num_windows = 1;
88  state->audiospec.freq = 22050;
89  state->audiospec.format = AUDIO_S16;
90  state->audiospec.channels = 2;
91  state->audiospec.samples = 2048;
92 
93  /* Set some very sane GL defaults */
94  state->gl_red_size = 3;
95  state->gl_green_size = 3;
96  state->gl_blue_size = 2;
97  state->gl_alpha_size = 0;
98  state->gl_buffer_size = 0;
99  state->gl_depth_size = 16;
100  state->gl_stencil_size = 0;
101  state->gl_double_buffer = 1;
102  state->gl_accum_red_size = 0;
103  state->gl_accum_green_size = 0;
104  state->gl_accum_blue_size = 0;
105  state->gl_accum_alpha_size = 0;
106  state->gl_stereo = 0;
107  state->gl_multisamplebuffers = 0;
108  state->gl_multisamplesamples = 0;
109  state->gl_retained_backing = 1;
110  state->gl_accelerated = -1;
111  state->gl_debug = 0;
112 
113  return state;
114 }
115 
116 int
118 {
119  char **argv = state->argv;
120 
121  if (SDL_strcasecmp(argv[index], "--video") == 0) {
122  ++index;
123  if (!argv[index]) {
124  return -1;
125  }
126  state->videodriver = argv[index];
127  return 2;
128  }
129  if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
130  ++index;
131  if (!argv[index]) {
132  return -1;
133  }
134  state->renderdriver = argv[index];
135  return 2;
136  }
137  if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
138  state->gl_debug = 1;
139  return 1;
140  }
141  if (SDL_strcasecmp(argv[index], "--info") == 0) {
142  ++index;
143  if (!argv[index]) {
144  return -1;
145  }
146  if (SDL_strcasecmp(argv[index], "all") == 0) {
147  state->verbose |=
149  VERBOSE_EVENT);
150  return 2;
151  }
152  if (SDL_strcasecmp(argv[index], "video") == 0) {
153  state->verbose |= VERBOSE_VIDEO;
154  return 2;
155  }
156  if (SDL_strcasecmp(argv[index], "modes") == 0) {
157  state->verbose |= VERBOSE_MODES;
158  return 2;
159  }
160  if (SDL_strcasecmp(argv[index], "render") == 0) {
161  state->verbose |= VERBOSE_RENDER;
162  return 2;
163  }
164  if (SDL_strcasecmp(argv[index], "event") == 0) {
165  state->verbose |= VERBOSE_EVENT;
166  return 2;
167  }
168  return -1;
169  }
170  if (SDL_strcasecmp(argv[index], "--log") == 0) {
171  ++index;
172  if (!argv[index]) {
173  return -1;
174  }
175  if (SDL_strcasecmp(argv[index], "all") == 0) {
177  return 2;
178  }
179  if (SDL_strcasecmp(argv[index], "error") == 0) {
181  return 2;
182  }
183  if (SDL_strcasecmp(argv[index], "system") == 0) {
185  return 2;
186  }
187  if (SDL_strcasecmp(argv[index], "audio") == 0) {
189  return 2;
190  }
191  if (SDL_strcasecmp(argv[index], "video") == 0) {
193  return 2;
194  }
195  if (SDL_strcasecmp(argv[index], "render") == 0) {
197  return 2;
198  }
199  if (SDL_strcasecmp(argv[index], "input") == 0) {
201  return 2;
202  }
203  return -1;
204  }
205  if (SDL_strcasecmp(argv[index], "--display") == 0) {
206  ++index;
207  if (!argv[index]) {
208  return -1;
209  }
210  state->display = SDL_atoi(argv[index]);
211  if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
214  }
215  if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
218  }
219  return 2;
220  }
221  if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
223  state->num_windows = 1;
224  return 1;
225  }
226  if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
228  state->num_windows = 1;
229  return 1;
230  }
231  if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
233  return 1;
234  }
235  if (SDL_strcasecmp(argv[index], "--windows") == 0) {
236  ++index;
237  if (!argv[index] || !SDL_isdigit(*argv[index])) {
238  return -1;
239  }
240  if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
241  state->num_windows = SDL_atoi(argv[index]);
242  }
243  return 2;
244  }
245  if (SDL_strcasecmp(argv[index], "--title") == 0) {
246  ++index;
247  if (!argv[index]) {
248  return -1;
249  }
250  state->window_title = argv[index];
251  return 2;
252  }
253  if (SDL_strcasecmp(argv[index], "--icon") == 0) {
254  ++index;
255  if (!argv[index]) {
256  return -1;
257  }
258  state->window_icon = argv[index];
259  return 2;
260  }
261  if (SDL_strcasecmp(argv[index], "--center") == 0) {
264  return 1;
265  }
266  if (SDL_strcasecmp(argv[index], "--position") == 0) {
267  char *x, *y;
268  ++index;
269  if (!argv[index]) {
270  return -1;
271  }
272  x = argv[index];
273  y = argv[index];
274  while (*y && *y != ',') {
275  ++y;
276  }
277  if (!*y) {
278  return -1;
279  }
280  *y++ = '\0';
281  state->window_x = SDL_atoi(x);
282  state->window_y = SDL_atoi(y);
283  return 2;
284  }
285  if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
286  char *w, *h;
287  ++index;
288  if (!argv[index]) {
289  return -1;
290  }
291  w = argv[index];
292  h = argv[index];
293  while (*h && *h != 'x') {
294  ++h;
295  }
296  if (!*h) {
297  return -1;
298  }
299  *h++ = '\0';
300  state->window_w = SDL_atoi(w);
301  state->window_h = SDL_atoi(h);
302  return 2;
303  }
304  if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
305  char *w, *h;
306  ++index;
307  if (!argv[index]) {
308  return -1;
309  }
310  w = argv[index];
311  h = argv[index];
312  while (*h && *h != 'x') {
313  ++h;
314  }
315  if (!*h) {
316  return -1;
317  }
318  *h++ = '\0';
319  state->window_minW = SDL_atoi(w);
320  state->window_minH = SDL_atoi(h);
321  return 2;
322  }
323  if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
324  char *w, *h;
325  ++index;
326  if (!argv[index]) {
327  return -1;
328  }
329  w = argv[index];
330  h = argv[index];
331  while (*h && *h != 'x') {
332  ++h;
333  }
334  if (!*h) {
335  return -1;
336  }
337  *h++ = '\0';
338  state->window_maxW = SDL_atoi(w);
339  state->window_maxH = SDL_atoi(h);
340  return 2;
341  }
342  if (SDL_strcasecmp(argv[index], "--logical") == 0) {
343  char *w, *h;
344  ++index;
345  if (!argv[index]) {
346  return -1;
347  }
348  w = argv[index];
349  h = argv[index];
350  while (*h && *h != 'x') {
351  ++h;
352  }
353  if (!*h) {
354  return -1;
355  }
356  *h++ = '\0';
357  state->logical_w = SDL_atoi(w);
358  state->logical_h = SDL_atoi(h);
359  return 2;
360  }
361  if (SDL_strcasecmp(argv[index], "--scale") == 0) {
362  ++index;
363  if (!argv[index]) {
364  return -1;
365  }
366  state->scale = (float)SDL_atof(argv[index]);
367  return 2;
368  }
369  if (SDL_strcasecmp(argv[index], "--depth") == 0) {
370  ++index;
371  if (!argv[index]) {
372  return -1;
373  }
374  state->depth = SDL_atoi(argv[index]);
375  return 2;
376  }
377  if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
378  ++index;
379  if (!argv[index]) {
380  return -1;
381  }
382  state->refresh_rate = SDL_atoi(argv[index]);
383  return 2;
384  }
385  if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
387  return 1;
388  }
389  if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
391  return 1;
392  }
393  if (SDL_strcasecmp(argv[index], "--resize") == 0) {
395  return 1;
396  }
397  if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
399  return 1;
400  }
401  if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
403  return 1;
404  }
405  if (SDL_strcasecmp(argv[index], "--grab") == 0) {
407  return 1;
408  }
409  if (SDL_strcasecmp(argv[index], "--rate") == 0) {
410  ++index;
411  if (!argv[index]) {
412  return -1;
413  }
414  state->audiospec.freq = SDL_atoi(argv[index]);
415  return 2;
416  }
417  if (SDL_strcasecmp(argv[index], "--format") == 0) {
418  ++index;
419  if (!argv[index]) {
420  return -1;
421  }
422  if (SDL_strcasecmp(argv[index], "U8") == 0) {
423  state->audiospec.format = AUDIO_U8;
424  return 2;
425  }
426  if (SDL_strcasecmp(argv[index], "S8") == 0) {
427  state->audiospec.format = AUDIO_S8;
428  return 2;
429  }
430  if (SDL_strcasecmp(argv[index], "U16") == 0) {
431  state->audiospec.format = AUDIO_U16;
432  return 2;
433  }
434  if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
435  state->audiospec.format = AUDIO_U16LSB;
436  return 2;
437  }
438  if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
439  state->audiospec.format = AUDIO_U16MSB;
440  return 2;
441  }
442  if (SDL_strcasecmp(argv[index], "S16") == 0) {
443  state->audiospec.format = AUDIO_S16;
444  return 2;
445  }
446  if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
447  state->audiospec.format = AUDIO_S16LSB;
448  return 2;
449  }
450  if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
451  state->audiospec.format = AUDIO_S16MSB;
452  return 2;
453  }
454  return -1;
455  }
456  if (SDL_strcasecmp(argv[index], "--channels") == 0) {
457  ++index;
458  if (!argv[index]) {
459  return -1;
460  }
461  state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
462  return 2;
463  }
464  if (SDL_strcasecmp(argv[index], "--samples") == 0) {
465  ++index;
466  if (!argv[index]) {
467  return -1;
468  }
469  state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
470  return 2;
471  }
472  if (SDL_strcasecmp(argv[index], "--trackmem") == 0) {
473  /* Already handled in SDLTest_CommonCreateState() */
474  return 1;
475  }
476  if ((SDL_strcasecmp(argv[index], "-h") == 0)
477  || (SDL_strcasecmp(argv[index], "--help") == 0)) {
478  /* Print the usage message */
479  return -1;
480  }
481  if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
482  /* Debug flag sent by Xcode */
483  return 2;
484  }
485  return 0;
486 }
487 
488 void
489 SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options)
490 {
491  int i;
492 
493  SDL_Log("USAGE: %s", argv0);
494  SDL_Log(" %s", "[--trackmem]");
495 
496  if (state->flags & SDL_INIT_VIDEO) {
497  for (i = 0; i < SDL_arraysize(video_usage); i++) {
498  SDL_Log(" %s", video_usage[i]);
499  }
500  }
501 
502  if (state->flags & SDL_INIT_AUDIO) {
503  for (i = 0; i < SDL_arraysize(audio_usage); i++) {
504  SDL_Log(" %s", audio_usage[i]);
505  }
506  }
507 
508  if (options) {
509  for (i = 0; options[i] != NULL; i++) {
510  SDL_Log(" %s", options[i]);
511  }
512  }
513 }
514 
515 SDL_bool
517 {
518  int i = 1;
519  while (i < argc) {
520  const int consumed = SDLTest_CommonArg(state, i);
521  if (consumed == 0) {
522  SDLTest_CommonLogUsage(state, argv[0], NULL);
523  return SDL_FALSE;
524  }
525  i += consumed;
526  }
527  return SDL_TRUE;
528 }
529 
530 static void
531 SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
532 {
533  switch (flag) {
535  SDL_snprintfcat(text, maxlen, "Software");
536  break;
538  SDL_snprintfcat(text, maxlen, "Accelerated");
539  break;
541  SDL_snprintfcat(text, maxlen, "PresentVSync");
542  break;
544  SDL_snprintfcat(text, maxlen, "TargetTexturesSupported");
545  break;
546  default:
547  SDL_snprintfcat(text, maxlen, "0x%8.8x", flag);
548  break;
549  }
550 }
551 
552 static void
554 {
555  switch (format) {
557  SDL_snprintfcat(text, maxlen, "Unknown");
558  break;
560  SDL_snprintfcat(text, maxlen, "Index1LSB");
561  break;
563  SDL_snprintfcat(text, maxlen, "Index1MSB");
564  break;
566  SDL_snprintfcat(text, maxlen, "Index4LSB");
567  break;
569  SDL_snprintfcat(text, maxlen, "Index4MSB");
570  break;
572  SDL_snprintfcat(text, maxlen, "Index8");
573  break;
575  SDL_snprintfcat(text, maxlen, "RGB332");
576  break;
578  SDL_snprintfcat(text, maxlen, "RGB444");
579  break;
581  SDL_snprintfcat(text, maxlen, "RGB555");
582  break;
584  SDL_snprintfcat(text, maxlen, "BGR555");
585  break;
587  SDL_snprintfcat(text, maxlen, "ARGB4444");
588  break;
590  SDL_snprintfcat(text, maxlen, "ABGR4444");
591  break;
593  SDL_snprintfcat(text, maxlen, "ARGB1555");
594  break;
596  SDL_snprintfcat(text, maxlen, "ABGR1555");
597  break;
599  SDL_snprintfcat(text, maxlen, "RGB565");
600  break;
602  SDL_snprintfcat(text, maxlen, "BGR565");
603  break;
605  SDL_snprintfcat(text, maxlen, "RGB24");
606  break;
608  SDL_snprintfcat(text, maxlen, "BGR24");
609  break;
611  SDL_snprintfcat(text, maxlen, "RGB888");
612  break;
614  SDL_snprintfcat(text, maxlen, "BGR888");
615  break;
617  SDL_snprintfcat(text, maxlen, "ARGB8888");
618  break;
620  SDL_snprintfcat(text, maxlen, "RGBA8888");
621  break;
623  SDL_snprintfcat(text, maxlen, "ABGR8888");
624  break;
626  SDL_snprintfcat(text, maxlen, "BGRA8888");
627  break;
629  SDL_snprintfcat(text, maxlen, "ARGB2101010");
630  break;
632  SDL_snprintfcat(text, maxlen, "YV12");
633  break;
635  SDL_snprintfcat(text, maxlen, "IYUV");
636  break;
638  SDL_snprintfcat(text, maxlen, "YUY2");
639  break;
641  SDL_snprintfcat(text, maxlen, "UYVY");
642  break;
644  SDL_snprintfcat(text, maxlen, "YVYU");
645  break;
647  SDL_snprintfcat(text, maxlen, "NV12");
648  break;
650  SDL_snprintfcat(text, maxlen, "NV21");
651  break;
652  default:
653  SDL_snprintfcat(text, maxlen, "0x%8.8x", format);
654  break;
655  }
656 }
657 
658 static void
660 {
661  int i, count;
662  char text[1024];
663 
664  SDL_Log(" Renderer %s:\n", info->name);
665 
666  SDL_snprintf(text, sizeof(text), " Flags: 0x%8.8X", info->flags);
667  SDL_snprintfcat(text, sizeof(text), " (");
668  count = 0;
669  for (i = 0; i < sizeof(info->flags) * 8; ++i) {
670  Uint32 flag = (1 << i);
671  if (info->flags & flag) {
672  if (count > 0) {
673  SDL_snprintfcat(text, sizeof(text), " | ");
674  }
675  SDLTest_PrintRendererFlag(text, sizeof(text), flag);
676  ++count;
677  }
678  }
679  SDL_snprintfcat(text, sizeof(text), ")");
680  SDL_Log("%s\n", text);
681 
682  SDL_snprintf(text, sizeof(text), " Texture formats (%d): ", info->num_texture_formats);
683  for (i = 0; i < (int) info->num_texture_formats; ++i) {
684  if (i > 0) {
685  SDL_snprintfcat(text, sizeof(text), ", ");
686  }
687  SDLTest_PrintPixelFormat(text, sizeof(text), info->texture_formats[i]);
688  }
689  SDL_Log("%s\n", text);
690 
691  if (info->max_texture_width || info->max_texture_height) {
692  SDL_Log(" Max Texture Size: %dx%d\n",
694  }
695 }
696 
697 static SDL_Surface *
698 SDLTest_LoadIcon(const char *file)
699 {
700  SDL_Surface *icon;
701 
702  /* Load the icon surface */
703  icon = SDL_LoadBMP(file);
704  if (icon == NULL) {
705  SDL_Log("Couldn't load %s: %s\n", file, SDL_GetError());
706  return (NULL);
707  }
708 
709  if (icon->format->palette) {
710  /* Set the colorkey */
711  SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
712  }
713 
714  return (icon);
715 }
716 
719 {
720  int w, h;
721  const int RESIZE_BORDER = 8;
722  const int DRAGGABLE_TITLE = 32;
723 
724  /*SDL_Log("Hit test point %d,%d\n", area->x, area->y);*/
725 
726  SDL_GetWindowSize(win, &w, &h);
727 
728  if (area->x < RESIZE_BORDER) {
729  if (area->y < RESIZE_BORDER) {
730  SDL_Log("SDL_HITTEST_RESIZE_TOPLEFT\n");
732  } else if (area->y >= (h-RESIZE_BORDER)) {
733  SDL_Log("SDL_HITTEST_RESIZE_BOTTOMLEFT\n");
735  } else {
736  SDL_Log("SDL_HITTEST_RESIZE_LEFT\n");
738  }
739  } else if (area->x >= (w-RESIZE_BORDER)) {
740  if (area->y < RESIZE_BORDER) {
741  SDL_Log("SDL_HITTEST_RESIZE_TOPRIGHT\n");
743  } else if (area->y >= (h-RESIZE_BORDER)) {
744  SDL_Log("SDL_HITTEST_RESIZE_BOTTOMRIGHT\n");
746  } else {
747  SDL_Log("SDL_HITTEST_RESIZE_RIGHT\n");
749  }
750  } else if (area->y >= (h-RESIZE_BORDER)) {
751  SDL_Log("SDL_HITTEST_RESIZE_BOTTOM\n");
753  } else if (area->y < RESIZE_BORDER) {
754  SDL_Log("SDL_HITTEST_RESIZE_TOP\n");
755  return SDL_HITTEST_RESIZE_TOP;
756  } else if (area->y < DRAGGABLE_TITLE) {
757  SDL_Log("SDL_HITTEST_DRAGGABLE\n");
758  return SDL_HITTEST_DRAGGABLE;
759  }
760  return SDL_HITTEST_NORMAL;
761 }
762 
763 SDL_bool
765 {
766  int i, j, m, n, w, h;
767  SDL_DisplayMode fullscreen_mode;
768  char text[1024];
769 
770  if (state->flags & SDL_INIT_VIDEO) {
771  if (state->verbose & VERBOSE_VIDEO) {
773  if (n == 0) {
774  SDL_Log("No built-in video drivers\n");
775  } else {
776  SDL_snprintf(text, sizeof(text), "Built-in video drivers:");
777  for (i = 0; i < n; ++i) {
778  if (i > 0) {
779  SDL_snprintfcat(text, sizeof(text), ",");
780  }
781  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetVideoDriver(i));
782  }
783  SDL_Log("%s\n", text);
784  }
785  }
786  if (SDL_VideoInit(state->videodriver) < 0) {
787  SDL_Log("Couldn't initialize video driver: %s\n",
788  SDL_GetError());
789  return SDL_FALSE;
790  }
791  if (state->verbose & VERBOSE_VIDEO) {
792  SDL_Log("Video driver: %s\n",
794  }
795 
796  /* Upload GL settings */
812  if (state->gl_accelerated >= 0) {
814  state->gl_accelerated);
815  }
817  if (state->gl_major_version) {
820  }
821  if (state->gl_debug) {
823  }
824  if (state->gl_profile_mask) {
826  }
827 
828  if (state->verbose & VERBOSE_MODES) {
829  SDL_Rect bounds, usablebounds;
830  float hdpi = 0;
831  float vdpi = 0;
833  int bpp;
834  Uint32 Rmask, Gmask, Bmask, Amask;
835 #if SDL_VIDEO_DRIVER_WINDOWS
836  int adapterIndex = 0;
837  int outputIndex = 0;
838 #endif
840  SDL_Log("Number of displays: %d\n", n);
841  for (i = 0; i < n; ++i) {
842  SDL_Log("Display %d: %s\n", i, SDL_GetDisplayName(i));
843 
844  SDL_zero(bounds);
845  SDL_GetDisplayBounds(i, &bounds);
846 
847  SDL_zero(usablebounds);
848  SDL_GetDisplayUsableBounds(i, &usablebounds);
849 
850  SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
851 
852  SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
853  SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
854  SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
855 
856  SDL_GetDesktopDisplayMode(i, &mode);
857  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
858  &Bmask, &Amask);
859  SDL_Log(" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
860  mode.w, mode.h, mode.refresh_rate, bpp,
862  if (Rmask || Gmask || Bmask) {
863  SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
864  SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
865  SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
866  if (Amask)
867  SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
868  }
869 
870  /* Print available fullscreen video modes */
871  m = SDL_GetNumDisplayModes(i);
872  if (m == 0) {
873  SDL_Log("No available fullscreen video modes\n");
874  } else {
875  SDL_Log(" Fullscreen video modes:\n");
876  for (j = 0; j < m; ++j) {
877  SDL_GetDisplayMode(i, j, &mode);
878  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
879  &Gmask, &Bmask, &Amask);
880  SDL_Log(" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
881  j, mode.w, mode.h, mode.refresh_rate, bpp,
883  if (Rmask || Gmask || Bmask) {
884  SDL_Log(" Red Mask = 0x%.8x\n",
885  Rmask);
886  SDL_Log(" Green Mask = 0x%.8x\n",
887  Gmask);
888  SDL_Log(" Blue Mask = 0x%.8x\n",
889  Bmask);
890  if (Amask)
891  SDL_Log(" Alpha Mask = 0x%.8x\n",
892  Amask);
893  }
894  }
895  }
896 
897 #if SDL_VIDEO_DRIVER_WINDOWS
898  /* Print the D3D9 adapter index */
899  adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
900  SDL_Log("D3D9 Adapter Index: %d", adapterIndex);
901 
902  /* Print the DXGI adapter and output indices */
903  SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
904  SDL_Log("DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex);
905 #endif
906  }
907  }
908 
909  if (state->verbose & VERBOSE_RENDER) {
910  SDL_RendererInfo info;
911 
913  if (n == 0) {
914  SDL_Log("No built-in render drivers\n");
915  } else {
916  SDL_Log("Built-in render drivers:\n");
917  for (i = 0; i < n; ++i) {
918  SDL_GetRenderDriverInfo(i, &info);
919  SDLTest_PrintRenderer(&info);
920  }
921  }
922  }
923 
924  SDL_zero(fullscreen_mode);
925  switch (state->depth) {
926  case 8:
927  fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
928  break;
929  case 15:
930  fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
931  break;
932  case 16:
933  fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
934  break;
935  case 24:
936  fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
937  break;
938  default:
939  fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
940  break;
941  }
942  fullscreen_mode.refresh_rate = state->refresh_rate;
943 
944  state->windows =
945  (SDL_Window **) SDL_calloc(state->num_windows,
946  sizeof(*state->windows));
947  state->renderers =
948  (SDL_Renderer **) SDL_calloc(state->num_windows,
949  sizeof(*state->renderers));
950  state->targets =
951  (SDL_Texture **) SDL_calloc(state->num_windows,
952  sizeof(*state->targets));
953  if (!state->windows || !state->renderers) {
954  SDL_Log("Out of memory!\n");
955  return SDL_FALSE;
956  }
957  for (i = 0; i < state->num_windows; ++i) {
958  char title[1024];
959 
960  if (state->num_windows > 1) {
961  SDL_snprintf(title, SDL_arraysize(title), "%s %d",
962  state->window_title, i + 1);
963  } else {
964  SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
965  }
966  state->windows[i] =
967  SDL_CreateWindow(title, state->window_x, state->window_y,
968  state->window_w, state->window_h,
969  state->window_flags);
970  if (!state->windows[i]) {
971  SDL_Log("Couldn't create window: %s\n",
972  SDL_GetError());
973  return SDL_FALSE;
974  }
975  if (state->window_minW || state->window_minH) {
976  SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
977  }
978  if (state->window_maxW || state->window_maxH) {
979  SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
980  }
981  SDL_GetWindowSize(state->windows[i], &w, &h);
982  if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
983  (w != state->window_w || h != state->window_h)) {
984  printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
985  state->window_w = w;
986  state->window_h = h;
987  }
988  if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
989  SDL_Log("Can't set up fullscreen display mode: %s\n",
990  SDL_GetError());
991  return SDL_FALSE;
992  }
993 
994  /* Add resize/drag areas for windows that are borderless and resizable */
998  }
999 
1000  if (state->window_icon) {
1001  SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
1002  if (icon) {
1003  SDL_SetWindowIcon(state->windows[i], icon);
1004  SDL_FreeSurface(icon);
1005  }
1006  }
1007 
1008  SDL_ShowWindow(state->windows[i]);
1009 
1010  if (!state->skip_renderer
1011  && (state->renderdriver
1012  || !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
1013  m = -1;
1014  if (state->renderdriver) {
1015  SDL_RendererInfo info;
1017  for (j = 0; j < n; ++j) {
1018  SDL_GetRenderDriverInfo(j, &info);
1019  if (SDL_strcasecmp(info.name, state->renderdriver) ==
1020  0) {
1021  m = j;
1022  break;
1023  }
1024  }
1025  if (m == -1) {
1026  SDL_Log("Couldn't find render driver named %s",
1027  state->renderdriver);
1028  return SDL_FALSE;
1029  }
1030  }
1031  state->renderers[i] = SDL_CreateRenderer(state->windows[i],
1032  m, state->render_flags);
1033  if (!state->renderers[i]) {
1034  SDL_Log("Couldn't create renderer: %s\n",
1035  SDL_GetError());
1036  return SDL_FALSE;
1037  }
1038  if (state->logical_w && state->logical_h) {
1039  SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
1040  } else if (state->scale != 0.) {
1041  SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
1042  }
1043  if (state->verbose & VERBOSE_RENDER) {
1044  SDL_RendererInfo info;
1045 
1046  SDL_Log("Current renderer:\n");
1047  SDL_GetRendererInfo(state->renderers[i], &info);
1048  SDLTest_PrintRenderer(&info);
1049  }
1050  }
1051  }
1052  }
1053 
1054  if (state->flags & SDL_INIT_AUDIO) {
1055  if (state->verbose & VERBOSE_AUDIO) {
1056  n = SDL_GetNumAudioDrivers();
1057  if (n == 0) {
1058  SDL_Log("No built-in audio drivers\n");
1059  } else {
1060  SDL_snprintf(text, sizeof(text), "Built-in audio drivers:");
1061  for (i = 0; i < n; ++i) {
1062  if (i > 0) {
1063  SDL_snprintfcat(text, sizeof(text), ",");
1064  }
1065  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetAudioDriver(i));
1066  }
1067  SDL_Log("%s\n", text);
1068  }
1069  }
1070  if (SDL_AudioInit(state->audiodriver) < 0) {
1071  SDL_Log("Couldn't initialize audio driver: %s\n",
1072  SDL_GetError());
1073  return SDL_FALSE;
1074  }
1075  if (state->verbose & VERBOSE_VIDEO) {
1076  SDL_Log("Audio driver: %s\n",
1078  }
1079 
1080  if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
1081  SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
1082  return SDL_FALSE;
1083  }
1084  }
1085 
1086  return SDL_TRUE;
1087 }
1088 
1089 static const char *
1090 DisplayOrientationName(int orientation)
1091 {
1092  switch (orientation)
1093  {
1094 #define CASE(X) case SDL_ORIENTATION_##X: return #X
1095  CASE(UNKNOWN);
1096  CASE(LANDSCAPE);
1097  CASE(LANDSCAPE_FLIPPED);
1098  CASE(PORTRAIT);
1099  CASE(PORTRAIT_FLIPPED);
1100 #undef CASE
1101 default: return "???";
1102  }
1103 }
1104 
1105 static const char *
1107 {
1108  switch (axis)
1109  {
1110 #define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
1111  AXIS_CASE(INVALID);
1112  AXIS_CASE(LEFTX);
1113  AXIS_CASE(LEFTY);
1114  AXIS_CASE(RIGHTX);
1115  AXIS_CASE(RIGHTY);
1116  AXIS_CASE(TRIGGERLEFT);
1117  AXIS_CASE(TRIGGERRIGHT);
1118 #undef AXIS_CASE
1119 default: return "???";
1120  }
1121 }
1122 
1123 static const char *
1125 {
1126  switch (button)
1127  {
1128 #define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
1129  BUTTON_CASE(INVALID);
1130  BUTTON_CASE(A);
1131  BUTTON_CASE(B);
1132  BUTTON_CASE(X);
1133  BUTTON_CASE(Y);
1134  BUTTON_CASE(BACK);
1135  BUTTON_CASE(GUIDE);
1136  BUTTON_CASE(START);
1137  BUTTON_CASE(LEFTSTICK);
1138  BUTTON_CASE(RIGHTSTICK);
1139  BUTTON_CASE(LEFTSHOULDER);
1140  BUTTON_CASE(RIGHTSHOULDER);
1141  BUTTON_CASE(DPAD_UP);
1142  BUTTON_CASE(DPAD_DOWN);
1143  BUTTON_CASE(DPAD_LEFT);
1144  BUTTON_CASE(DPAD_RIGHT);
1145 #undef BUTTON_CASE
1146 default: return "???";
1147  }
1148 }
1149 
1150 static void
1152 {
1153  if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
1154  /* Mouse and finger motion are really spammy */
1155  return;
1156  }
1157 
1158  switch (event->type) {
1159  case SDL_DISPLAYEVENT:
1160  switch (event->display.event) {
1162  SDL_Log("SDL EVENT: Display %d changed orientation to %s", event->display.display, DisplayOrientationName(event->display.data1));
1163  break;
1164  default:
1165  SDL_Log("SDL EVENT: Display %d got unknown event 0x%4.4x",
1166  event->display.display, event->display.event);
1167  break;
1168  }
1169  break;
1170  case SDL_WINDOWEVENT:
1171  switch (event->window.event) {
1172  case SDL_WINDOWEVENT_SHOWN:
1173  SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
1174  break;
1176  SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
1177  break;
1179  SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
1180  break;
1181  case SDL_WINDOWEVENT_MOVED:
1182  SDL_Log("SDL EVENT: Window %d moved to %d,%d",
1183  event->window.windowID, event->window.data1,
1184  event->window.data2);
1185  break;
1187  SDL_Log("SDL EVENT: Window %d resized to %dx%d",
1188  event->window.windowID, event->window.data1,
1189  event->window.data2);
1190  break;
1192  SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
1193  event->window.windowID, event->window.data1,
1194  event->window.data2);
1195  break;
1197  SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
1198  break;
1200  SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
1201  break;
1203  SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
1204  break;
1205  case SDL_WINDOWEVENT_ENTER:
1206  SDL_Log("SDL EVENT: Mouse entered window %d",
1207  event->window.windowID);
1208  break;
1209  case SDL_WINDOWEVENT_LEAVE:
1210  SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
1211  break;
1213  SDL_Log("SDL EVENT: Window %d gained keyboard focus",
1214  event->window.windowID);
1215  break;
1217  SDL_Log("SDL EVENT: Window %d lost keyboard focus",
1218  event->window.windowID);
1219  break;
1220  case SDL_WINDOWEVENT_CLOSE:
1221  SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
1222  break;
1224  SDL_Log("SDL EVENT: Window %d take focus", event->window.windowID);
1225  break;
1227  SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID);
1228  break;
1229  default:
1230  SDL_Log("SDL EVENT: Window %d got unknown event 0x%4.4x",
1231  event->window.windowID, event->window.event);
1232  break;
1233  }
1234  break;
1235  case SDL_KEYDOWN:
1236  SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
1237  event->key.windowID,
1238  event->key.keysym.scancode,
1240  event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
1241  break;
1242  case SDL_KEYUP:
1243  SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
1244  event->key.windowID,
1245  event->key.keysym.scancode,
1247  event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
1248  break;
1249  case SDL_TEXTEDITING:
1250  SDL_Log("SDL EVENT: Keyboard: text editing \"%s\" in window %d",
1251  event->edit.text, event->edit.windowID);
1252  break;
1253  case SDL_TEXTINPUT:
1254  SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
1255  event->text.text, event->text.windowID);
1256  break;
1257  case SDL_KEYMAPCHANGED:
1258  SDL_Log("SDL EVENT: Keymap changed");
1259  break;
1260  case SDL_MOUSEMOTION:
1261  SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
1262  event->motion.x, event->motion.y,
1263  event->motion.xrel, event->motion.yrel,
1264  event->motion.windowID);
1265  break;
1266  case SDL_MOUSEBUTTONDOWN:
1267  SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
1268  event->button.button, event->button.x, event->button.y, event->button.clicks,
1269  event->button.windowID);
1270  break;
1271  case SDL_MOUSEBUTTONUP:
1272  SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
1273  event->button.button, event->button.x, event->button.y, event->button.clicks,
1274  event->button.windowID);
1275  break;
1276  case SDL_MOUSEWHEEL:
1277  SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
1278  event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
1279  break;
1280  case SDL_JOYDEVICEADDED:
1281  SDL_Log("SDL EVENT: Joystick index %d attached",
1282  event->jdevice.which);
1283  break;
1284  case SDL_JOYDEVICEREMOVED:
1285  SDL_Log("SDL EVENT: Joystick %d removed",
1286  event->jdevice.which);
1287  break;
1288  case SDL_JOYBALLMOTION:
1289  SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
1290  event->jball.which, event->jball.ball, event->jball.xrel,
1291  event->jball.yrel);
1292  break;
1293  case SDL_JOYHATMOTION:
1294  {
1295  const char *position = "UNKNOWN";
1296  switch (event->jhat.value) {
1297  case SDL_HAT_CENTERED:
1298  position = "CENTER";
1299  break;
1300  case SDL_HAT_UP:
1301  position = "UP";
1302  break;
1303  case SDL_HAT_RIGHTUP:
1304  position = "RIGHTUP";
1305  break;
1306  case SDL_HAT_RIGHT:
1307  position = "RIGHT";
1308  break;
1309  case SDL_HAT_RIGHTDOWN:
1310  position = "RIGHTDOWN";
1311  break;
1312  case SDL_HAT_DOWN:
1313  position = "DOWN";
1314  break;
1315  case SDL_HAT_LEFTDOWN:
1316  position = "LEFTDOWN";
1317  break;
1318  case SDL_HAT_LEFT:
1319  position = "LEFT";
1320  break;
1321  case SDL_HAT_LEFTUP:
1322  position = "LEFTUP";
1323  break;
1324  }
1325  SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
1326  event->jhat.hat, position);
1327  }
1328  break;
1329  case SDL_JOYBUTTONDOWN:
1330  SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
1331  event->jbutton.which, event->jbutton.button);
1332  break;
1333  case SDL_JOYBUTTONUP:
1334  SDL_Log("SDL EVENT: Joystick %d: button %d released",
1335  event->jbutton.which, event->jbutton.button);
1336  break;
1338  SDL_Log("SDL EVENT: Controller index %d attached",
1339  event->cdevice.which);
1340  break;
1342  SDL_Log("SDL EVENT: Controller %d removed",
1343  event->cdevice.which);
1344  break;
1346  SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
1347  event->caxis.which,
1348  event->caxis.axis,
1350  event->caxis.value);
1351  break;
1353  SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
1354  event->cbutton.which, event->cbutton.button,
1356  break;
1358  SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
1359  event->cbutton.which, event->cbutton.button,
1361  break;
1362  case SDL_CLIPBOARDUPDATE:
1363  SDL_Log("SDL EVENT: Clipboard updated");
1364  break;
1365 
1366  case SDL_FINGERMOTION:
1367  SDL_Log("SDL EVENT: Finger: motion touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
1368  (long) event->tfinger.touchId,
1369  (long) event->tfinger.fingerId,
1370  event->tfinger.x, event->tfinger.y,
1371  event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
1372  break;
1373  case SDL_FINGERDOWN:
1374  case SDL_FINGERUP:
1375  SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
1376  (event->type == SDL_FINGERDOWN) ? "down" : "up",
1377  (long) event->tfinger.touchId,
1378  (long) event->tfinger.fingerId,
1379  event->tfinger.x, event->tfinger.y,
1380  event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
1381  break;
1382  case SDL_DOLLARGESTURE:
1383  SDL_Log("SDL_EVENT: Dollar gesture detect: %ld", (long) event->dgesture.gestureId);
1384  break;
1385  case SDL_DOLLARRECORD:
1386  SDL_Log("SDL_EVENT: Dollar gesture record: %ld", (long) event->dgesture.gestureId);
1387  break;
1388  case SDL_MULTIGESTURE:
1389  SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
1390  break;
1391 
1393  SDL_Log("SDL EVENT: render device reset");
1394  break;
1396  SDL_Log("SDL EVENT: render targets reset");
1397  break;
1398 
1399  case SDL_APP_TERMINATING:
1400  SDL_Log("SDL EVENT: App terminating");
1401  break;
1402  case SDL_APP_LOWMEMORY:
1403  SDL_Log("SDL EVENT: App running low on memory");
1404  break;
1406  SDL_Log("SDL EVENT: App will enter the background");
1407  break;
1409  SDL_Log("SDL EVENT: App entered the background");
1410  break;
1412  SDL_Log("SDL EVENT: App will enter the foreground");
1413  break;
1415  SDL_Log("SDL EVENT: App entered the foreground");
1416  break;
1417  case SDL_DROPBEGIN:
1418  SDL_Log("SDL EVENT: Drag and drop beginning");
1419  break;
1420  case SDL_DROPFILE:
1421  SDL_Log("SDL EVENT: Drag and drop file: '%s'", event->drop.file);
1422  break;
1423  case SDL_DROPTEXT:
1424  SDL_Log("SDL EVENT: Drag and drop text: '%s'", event->drop.file);
1425  break;
1426  case SDL_DROPCOMPLETE:
1427  SDL_Log("SDL EVENT: Drag and drop ending");
1428  break;
1429  case SDL_QUIT:
1430  SDL_Log("SDL EVENT: Quit requested");
1431  break;
1432  case SDL_USEREVENT:
1433  SDL_Log("SDL EVENT: User event %d", event->user.code);
1434  break;
1435  default:
1436  SDL_Log("Unknown event 0x%4.4x", event->type);
1437  break;
1438  }
1439 }
1440 
1441 static void
1443 {
1446 
1447  if (!renderer) {
1448  return;
1449  }
1450 
1451  SDL_RenderGetViewport(renderer, &viewport);
1452  surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
1454  0x00FF0000, 0x0000FF00, 0x000000FF,
1455 #else
1456  0x000000FF, 0x0000FF00, 0x00FF0000,
1457 #endif
1458  0x00000000);
1459  if (!surface) {
1460  SDL_Log("Couldn't create surface: %s\n", SDL_GetError());
1461  return;
1462  }
1463 
1464  if (SDL_RenderReadPixels(renderer, NULL, surface->format->format,
1465  surface->pixels, surface->pitch) < 0) {
1466  SDL_Log("Couldn't read screen: %s\n", SDL_GetError());
1467  SDL_free(surface);
1468  return;
1469  }
1470 
1471  if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) {
1472  SDL_Log("Couldn't save screenshot.bmp: %s\n", SDL_GetError());
1473  SDL_free(surface);
1474  return;
1475  }
1476 }
1477 
1478 static void
1479 FullscreenTo(int index, int windowId)
1480 {
1481  Uint32 flags;
1482  struct SDL_Rect rect = { 0, 0, 0, 0 };
1483  SDL_Window *window = SDL_GetWindowFromID(windowId);
1484  if (!window) {
1485  return;
1486  }
1487 
1488  SDL_GetDisplayBounds( index, &rect );
1489 
1490  flags = SDL_GetWindowFlags(window);
1491  if (flags & SDL_WINDOW_FULLSCREEN) {
1493  SDL_Delay( 15 );
1494  }
1495 
1496  SDL_SetWindowPosition( window, rect.x, rect.y );
1497  SDL_SetWindowFullscreen( window, SDL_TRUE );
1498 }
1499 
1500 void
1502 {
1503  int i;
1504  static SDL_MouseMotionEvent lastEvent;
1505 
1506  if (state->verbose & VERBOSE_EVENT) {
1507  SDLTest_PrintEvent(event);
1508  }
1509 
1510  switch (event->type) {
1511  case SDL_WINDOWEVENT:
1512  switch (event->window.event) {
1513  case SDL_WINDOWEVENT_CLOSE:
1514  {
1516  if (window) {
1517  for (i = 0; i < state->num_windows; ++i) {
1518  if (window == state->windows[i]) {
1519  if (state->targets[i]) {
1520  SDL_DestroyTexture(state->targets[i]);
1521  state->targets[i] = NULL;
1522  }
1523  if (state->renderers[i]) {
1524  SDL_DestroyRenderer(state->renderers[i]);
1525  state->renderers[i] = NULL;
1526  }
1527  SDL_DestroyWindow(state->windows[i]);
1528  state->windows[i] = NULL;
1529  break;
1530  }
1531  }
1532  }
1533  }
1534  break;
1535  }
1536  break;
1537  case SDL_KEYDOWN: {
1538  SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
1539  SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
1540  SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
1541 
1542  switch (event->key.keysym.sym) {
1543  /* Add hotkeys here */
1544  case SDLK_PRINTSCREEN: {
1546  if (window) {
1547  for (i = 0; i < state->num_windows; ++i) {
1548  if (window == state->windows[i]) {
1549  SDLTest_ScreenShot(state->renderers[i]);
1550  }
1551  }
1552  }
1553  }
1554  break;
1555  case SDLK_EQUALS:
1556  if (withControl) {
1557  /* Ctrl-+ double the size of the window */
1559  if (window) {
1560  int w, h;
1561  SDL_GetWindowSize(window, &w, &h);
1562  SDL_SetWindowSize(window, w*2, h*2);
1563  }
1564  }
1565  break;
1566  case SDLK_MINUS:
1567  if (withControl) {
1568  /* Ctrl-- half the size of the window */
1570  if (window) {
1571  int w, h;
1572  SDL_GetWindowSize(window, &w, &h);
1573  SDL_SetWindowSize(window, w/2, h/2);
1574  }
1575  }
1576  break;
1577  case SDLK_UP:
1578  case SDLK_DOWN:
1579  case SDLK_LEFT:
1580  case SDLK_RIGHT:
1581  if (withAlt) {
1582  /* Alt-Up/Down/Left/Right switches between displays */
1584  if (window) {
1585  int currentIndex = SDL_GetWindowDisplayIndex(window);
1586  int numDisplays = SDL_GetNumVideoDisplays();
1587 
1588  if (currentIndex >= 0 && numDisplays >= 1) {
1589  int dest;
1590  if (event->key.keysym.sym == SDLK_UP || event->key.keysym.sym == SDLK_LEFT) {
1591  dest = (currentIndex + numDisplays - 1) % numDisplays;
1592  } else {
1593  dest = (currentIndex + numDisplays + 1) % numDisplays;
1594  }
1595  SDL_Log("Centering on display %d\n", dest);
1596  SDL_SetWindowPosition(window,
1599  }
1600  }
1601  }
1602  if (withShift) {
1603  /* Shift-Up/Down/Left/Right shift the window by 100px */
1605  if (window) {
1606  const int delta = 100;
1607  int x, y;
1608  SDL_GetWindowPosition(window, &x, &y);
1609 
1610  if (event->key.keysym.sym == SDLK_UP) y -= delta;
1611  if (event->key.keysym.sym == SDLK_DOWN) y += delta;
1612  if (event->key.keysym.sym == SDLK_LEFT) x -= delta;
1613  if (event->key.keysym.sym == SDLK_RIGHT) x += delta;
1614 
1615  SDL_Log("Setting position to (%d, %d)\n", x, y);
1616  SDL_SetWindowPosition(window, x, y);
1617  }
1618  }
1619  break;
1620  case SDLK_o:
1621  if (withControl) {
1622  /* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
1624  if (window) {
1625  float opacity;
1626  if (SDL_GetWindowOpacity(window, &opacity) == 0) {
1627  if (withShift) {
1628  opacity += 0.20f;
1629  } else {
1630  opacity -= 0.20f;
1631  }
1632  SDL_SetWindowOpacity(window, opacity);
1633  }
1634  }
1635  }
1636  break;
1637 
1638  case SDLK_c:
1639  if (withControl) {
1640  /* Ctrl-C copy awesome text! */
1641  SDL_SetClipboardText("SDL rocks!\nYou know it!");
1642  printf("Copied text to clipboard\n");
1643  }
1644  if (withAlt) {
1645  /* Alt-C toggle a render clip rectangle */
1646  for (i = 0; i < state->num_windows; ++i) {
1647  int w, h;
1648  if (state->renderers[i]) {
1649  SDL_Rect clip;
1650  SDL_GetWindowSize(state->windows[i], &w, &h);
1651  SDL_RenderGetClipRect(state->renderers[i], &clip);
1652  if (SDL_RectEmpty(&clip)) {
1653  clip.x = w/4;
1654  clip.y = h/4;
1655  clip.w = w/2;
1656  clip.h = h/2;
1657  SDL_RenderSetClipRect(state->renderers[i], &clip);
1658  } else {
1659  SDL_RenderSetClipRect(state->renderers[i], NULL);
1660  }
1661  }
1662  }
1663  }
1664  if (withShift) {
1665  SDL_Window *current_win = SDL_GetKeyboardFocus();
1666  if (current_win) {
1667  const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
1668  const int rc = SDL_CaptureMouse(shouldCapture);
1669  SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
1670  }
1671  }
1672  break;
1673  case SDLK_v:
1674  if (withControl) {
1675  /* Ctrl-V paste awesome text! */
1676  char *text = SDL_GetClipboardText();
1677  if (*text) {
1678  printf("Clipboard: %s\n", text);
1679  } else {
1680  printf("Clipboard is empty\n");
1681  }
1682  SDL_free(text);
1683  }
1684  break;
1685  case SDLK_g:
1686  if (withControl) {
1687  /* Ctrl-G toggle grab */
1689  if (window) {
1690  SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
1691  }
1692  }
1693  break;
1694  case SDLK_m:
1695  if (withControl) {
1696  /* Ctrl-M maximize */
1698  if (window) {
1699  Uint32 flags = SDL_GetWindowFlags(window);
1700  if (flags & SDL_WINDOW_MAXIMIZED) {
1701  SDL_RestoreWindow(window);
1702  } else {
1703  SDL_MaximizeWindow(window);
1704  }
1705  }
1706  }
1707  break;
1708  case SDLK_r:
1709  if (withControl) {
1710  /* Ctrl-R toggle mouse relative mode */
1712  }
1713  break;
1714  case SDLK_z:
1715  if (withControl) {
1716  /* Ctrl-Z minimize */
1718  if (window) {
1719  SDL_MinimizeWindow(window);
1720  }
1721  }
1722  break;
1723  case SDLK_RETURN:
1724  if (withControl) {
1725  /* Ctrl-Enter toggle fullscreen */
1727  if (window) {
1728  Uint32 flags = SDL_GetWindowFlags(window);
1729  if (flags & SDL_WINDOW_FULLSCREEN) {
1731  } else {
1732  SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
1733  }
1734  }
1735  } else if (withAlt) {
1736  /* Alt-Enter toggle fullscreen desktop */
1738  if (window) {
1739  Uint32 flags = SDL_GetWindowFlags(window);
1740  if (flags & SDL_WINDOW_FULLSCREEN) {
1742  } else {
1744  }
1745  }
1746  } else if (withShift) {
1747  /* Shift-Enter toggle fullscreen desktop / fullscreen */
1749  if (window) {
1750  Uint32 flags = SDL_GetWindowFlags(window);
1751  if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
1753  } else {
1754  SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
1755  }
1756  }
1757  }
1758 
1759  break;
1760  case SDLK_b:
1761  if (withControl) {
1762  /* Ctrl-B toggle window border */
1764  if (window) {
1765  const Uint32 flags = SDL_GetWindowFlags(window);
1766  const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
1767  SDL_SetWindowBordered(window, b);
1768  }
1769  }
1770  break;
1771  case SDLK_a:
1772  if (withControl) {
1773  /* Ctrl-A reports absolute mouse position. */
1774  int x, y;
1775  const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
1776  SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
1777  (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
1778  (mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
1779  (mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
1780  (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
1781  (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
1782  }
1783  break;
1784  case SDLK_0:
1785  if (withControl) {
1787  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
1788  }
1789  break;
1790  case SDLK_1:
1791  if (withControl) {
1792  FullscreenTo(0, event->key.windowID);
1793  }
1794  break;
1795  case SDLK_2:
1796  if (withControl) {
1797  FullscreenTo(1, event->key.windowID);
1798  }
1799  break;
1800  case SDLK_ESCAPE:
1801  *done = 1;
1802  break;
1803  case SDLK_SPACE:
1804  {
1805  char message[256];
1807 
1808  SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
1809  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
1810  break;
1811  }
1812  default:
1813  break;
1814  }
1815  break;
1816  }
1817  case SDL_QUIT:
1818  *done = 1;
1819  break;
1820  case SDL_MOUSEMOTION:
1821  lastEvent = event->motion;
1822  break;
1823 
1824  case SDL_DROPFILE:
1825  case SDL_DROPTEXT:
1826  SDL_free(event->drop.file);
1827  break;
1828  }
1829 }
1830 
1831 void
1833 {
1834  int i;
1835 
1836  SDL_free(state->windows);
1837  if (state->targets) {
1838  for (i = 0; i < state->num_windows; ++i) {
1839  if (state->targets[i]) {
1840  SDL_DestroyTexture(state->targets[i]);
1841  }
1842  }
1843  SDL_free(state->targets);
1844  }
1845  if (state->renderers) {
1846  for (i = 0; i < state->num_windows; ++i) {
1847  if (state->renderers[i]) {
1848  SDL_DestroyRenderer(state->renderers[i]);
1849  }
1850  }
1851  SDL_free(state->renderers);
1852  }
1853  if (state->flags & SDL_INIT_VIDEO) {
1854  SDL_VideoQuit();
1855  }
1856  if (state->flags & SDL_INIT_AUDIO) {
1857  SDL_AudioQuit();
1858  }
1859  SDL_free(state);
1860  SDL_Quit();
1862 }
1863 
1864 /* vi: set ts=4 sw=4 expandtab: */
#define SDL_HAT_LEFTDOWN
Definition: SDL_joystick.h:337
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:131
#define SDL_RenderReadPixels
SDL_JoystickID which
Definition: SDL_events.h:381
#define SDL_GetNumAudioDrivers
#define SDL_strlcpy
SDL_MouseMotionEvent motion
Definition: SDL_events.h:566
#define SDL_SetWindowMaximumSize
SDL_JoystickID which
Definition: SDL_events.h:356
#define SDL_ShowWindow
SDL_Texture ** targets
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:139
#define SDL_GetWindowDisplayIndex
#define SDL_GetError
#define SDL_GetNumVideoDrivers
SDL_ControllerAxisEvent caxis
Definition: SDL_events.h:574
SDL_JoyDeviceEvent jdevice
Definition: SDL_events.h:573
#define SDL_SetWindowDisplayMode
void SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options)
Logs command line usage info.
#define SDL_OpenAudio
SDL_Texture * button
static SDL_Surface * SDLTest_LoadIcon(const char *file)
SDL_DollarGestureEvent dgesture
Definition: SDL_events.h:584
#define SDL_RenderGetClipRect
#define SDL_GetDisplayMode
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
static void SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
#define SDL_SetWindowFullscreen
#define SDL_SetWindowMinimumSize
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:289
SDL_ControllerDeviceEvent cdevice
Definition: SDL_events.h:576
#define SDL_LoadBMP(file)
Definition: SDL_surface.h:201
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
GLuint GLsizei const GLchar * message
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
SDL_JoyButtonEvent jbutton
Definition: SDL_events.h:572
#define SDL_AudioInit
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
#define KMOD_CTRL
Definition: SDL_keycode.h:342
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:291
SDL_DisplayEvent display
Definition: SDL_events.h:561
#define SDL_GetNumRenderDrivers
#define SDL_HAT_RIGHTUP
Definition: SDL_joystick.h:334
GLfloat GLfloat GLfloat GLfloat h
#define AXIS_CASE(ax)
#define SDL_SetWindowSize
struct xkb_state * state
EGLSurface surface
Definition: eglext.h:248
The structure that defines a point (integer)
Definition: SDL_rect.h:48
SDL_JoyBallEvent jball
Definition: SDL_events.h:570
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
const GLfloat * m
SDL_TouchID touchId
Definition: SDL_events.h:438
#define SDL_GetDesktopDisplayMode
#define SDL_GetDisplayName
const char * window_icon
Uint32 texture_formats[16]
Definition: SDL_render.h:83
The structure that defines a display mode.
Definition: SDL_video.h:53
#define SDL_GetWindowFlags
uint16_t Uint16
Definition: SDL_stdinc.h:191
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:140
SDL_Scancode scancode
Definition: SDL_keyboard.h:49
Uint16 samples
Definition: SDL_audio.h:184
#define KMOD_ALT
Definition: SDL_keycode.h:344
#define SDL_SaveBMP(surface, file)
Definition: SDL_surface.h:224
#define SDL_LIL_ENDIAN
Definition: SDL_endian.h:37
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
int SDLTest_TrackAllocations(void)
Start tracking SDL memory allocations.
SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
Open test window.
#define SDL_CreateWindow
const char * renderdriver
#define VERBOSE_EVENT
#define SDL_WINDOWPOS_UNDEFINED
Definition: SDL_video.h:130
SDL_Texture * axis
#define SDL_SetRelativeMouseMode
#define SDL_GetKeyboardFocus
SDL_GameControllerButton
#define SDL_strcasecmp
SDL_GestureID gestureId
Definition: SDL_events.h:473
const char * name
Definition: SDL_render.h:80
#define SDL_MinimizeWindow
SDL_JoystickID which
Definition: SDL_events.h:398
int max_texture_height
Definition: SDL_render.h:85
#define SDL_GetRenderDriverInfo
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:108
SDL_MouseWheelEvent wheel
Definition: SDL_events.h:568
SDL_AudioSpec audiospec
#define SDL_GetDisplayUsableBounds
#define SDL_AudioQuit
SDL_Window ** windows
#define SDL_SetWindowIcon
#define SDL_GetNumVideoDisplays
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
SDL_HitTestResult
Possible return values from the SDL_HitTest callback.
Definition: SDL_video.h:1020
SDL_WindowEvent window
Definition: SDL_events.h:562
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
#define VERBOSE_AUDIO
int x
Definition: SDL_rect.h:50
#define SDL_GL_SetAttribute
#define SDL_GetWindowSize
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t retur SDL_OUT_Z_CAP)(c) char *a
#define AUDIO_U8
Definition: SDL_audio.h:89
#define SDL_HAT_RIGHT
Definition: SDL_joystick.h:331
SDL_JoystickID which
Definition: SDL_events.h:320
#define SDL_Log
#define SDL_GetRelativeMouseMode
SDL_TextInputEvent text
Definition: SDL_events.h:565
#define SDL_vsnprintf
static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt,...)
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]
Definition: SDL_events.h:247
#define SDL_ShowSimpleMessageBox
#define SDL_GetClipboardText
#define SDL_HAT_RIGHTDOWN
Definition: SDL_joystick.h:335
static const char * ControllerButtonName(const SDL_GameControllerButton button)
#define SDL_VideoInit
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
Definition: SDL_video.h:129
#define SDL_atof
static void SDLTest_PrintRenderer(SDL_RendererInfo *info)
#define SDL_SetWindowGrab
#define SDL_isdigit
#define KMOD_SHIFT
Definition: SDL_keycode.h:343
#define SDL_HAT_LEFT
Definition: SDL_joystick.h:333
int y
Definition: SDL_rect.h:51
Uint8 channels
Definition: SDL_audio.h:182
void * pixels
Definition: SDL_surface.h:76
#define SDL_FreeSurface
static SDL_Renderer * renderer
uint8_t Uint8
Definition: SDL_stdinc.h:179
#define SDL_free
SDL_MultiGestureEvent mgesture
Definition: SDL_events.h:583
struct _cl_event * event
void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done)
Common event handler for test windows.
#define SDL_RenderSetLogicalSize
#define SDL_Quit
int done
Definition: checkkeys.c:28
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
void SDLTest_CommonQuit(SDLTest_CommonState *state)
Close test window.
GLenum GLint GLuint mask
#define SDL_SetWindowOpacity
#define SDL_BUTTON_X1MASK
Definition: SDL_mouse.h:290
#define SDL_RenderGetViewport
GLenum mode
GLubyte GLubyte GLubyte GLubyte w
#define SDL_GetDisplayBounds
SDLTest_CommonState * SDLTest_CommonCreateState(char **argv, Uint32 flags)
Parse command line parameters and create common state.
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]
Definition: SDL_events.h:232
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
#define DEFAULT_WINDOW_HEIGHT
#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:287
#define BUTTON_CASE(btn)
#define SDL_SetColorKey
#define SDL_GetWindowPosition
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
#define SDL_GetAudioDriver
#define SDL_PixelFormatEnumToMasks
int x
Definition: SDL_rect.h:79
SDL_Keysym keysym
Definition: SDL_events.h:220
#define SDL_GetWindowFromID
int w
Definition: SDL_rect.h:80
static const char * video_usage[]
#define SDL_RenderSetScale
#define SDL_atoi
GLuint index
#define SDL_Delay
#define SDL_RestoreWindow
SDL_Renderer ** renderers
static void SDLTest_PrintEvent(SDL_Event *event)
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)
Definition: SDL_video.h:138
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define RESIZE_BORDER
Definition: testhittesting.c:6
#define SDL_LogSetPriority
#define SDL_GetWindowOpacity
#define SDL_GetCurrentAudioDriver
#define NULL
Definition: begin_code.h:167
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_bool
Definition: SDL_stdinc.h:161
#define SDL_GetCurrentVideoDriver
SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, const int argc, char **argv)
Easy argument handling when test app doesn&#39;t need any custom args.
#define SDL_SetWindowBordered
SDL_TextEditingEvent edit
Definition: SDL_events.h:564
SDL_PixelFormat * format
Definition: SDL_surface.h:73
#define VERBOSE_MODES
#define SDL_GetVideoDriver
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
GLbitfield flags
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
#define VERBOSE_RENDER
Mouse motion event structure (event.motion.*)
Definition: SDL_events.h:253
#define SDL_calloc
#define SDL_CreateRGBSurface
const char * audiodriver
#define SDL_GetScancodeName
#define SDL_INIT_AUDIO
Definition: SDL.h:78
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_KeyboardEvent key
Definition: SDL_events.h:563
#define SDL_DestroyTexture
SDL_ControllerButtonEvent cbutton
Definition: SDL_events.h:575
#define SDL_SetWindowHitTest
#define SDL_strlen
int h
Definition: SDL_rect.h:80
#define SDL_HAT_LEFTUP
Definition: SDL_joystick.h:336
SDL_AudioFormat format
Definition: SDL_audio.h:181
The type used to identify a window.
Definition: SDL_sysvideo.h:73
#define SDL_GetWindowGrab
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_Rect viewport
Definition: testviewport.c:28
#define SDL_VideoQuit
GLdouble n
#define SDL_CaptureMouse
#define AUDIO_S16
Definition: SDL_audio.h:96
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
#define SDL_GetKeyName
SDL_FingerID fingerId
Definition: SDL_events.h:439
SDL_Keycode sym
Definition: SDL_keyboard.h:50
static const char * ControllerAxisName(const SDL_GameControllerAxis axis)
#define SDL_GetGlobalMouseState
#define SDL_LogSetAllPriority
SDL_MouseButtonEvent button
Definition: SDL_events.h:567
static void SDLTest_PrintPixelFormat(char *text, size_t maxlen, Uint32 format)
static void SDLTest_ScreenShot(SDL_Renderer *renderer)
#define SDL_GetDisplayDPI
Uint32 num_texture_formats
Definition: SDL_render.h:82
#define SDL_snprintf
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
General event structure.
Definition: SDL_events.h:557
#define SDL_RenderSetClipRect
SDL_UserEvent user
Definition: SDL_events.h:580
#define SDL_GetNumDisplayModes
SDL_Palette * palette
Definition: SDL_pixels.h:318
#define SDL_DestroyRenderer
#define SDL_MaximizeWindow
#define SDL_strcmp
static void FullscreenTo(int index, int windowId)
Uint32 format
Definition: SDL_video.h:55
SDL_JoyHatEvent jhat
Definition: SDL_events.h:571
#define SDL_PRINTF_FORMAT_STRING
Definition: SDL_stdinc.h:300
#define SDL_HAT_CENTERED
Definition: SDL_joystick.h:329
GLuint GLsizei GLsizei * length
#define AUDIO_U16
Definition: SDL_audio.h:95
static const char * DisplayOrientationName(int orientation)
void SDLTest_LogAllocations(void)
Print a log of any outstanding allocations.
#define VERBOSE_VIDEO
#define SDL_BUTTON_MMASK
Definition: SDL_mouse.h:288
#define AUDIO_S8
Definition: SDL_audio.h:90
#define SDL_HAT_UP
Definition: SDL_joystick.h:330
#define SDLCALL
Definition: SDL_internal.h:49
#define CASE(X)
#define SDL_DestroyWindow
#define SDL_HAT_DOWN
Definition: SDL_joystick.h:332
GLboolean GLboolean GLboolean b
#define SDL_BYTEORDER
#define DEFAULT_WINDOW_WIDTH
SDL_JoystickID which
Definition: SDL_events.h:336
int y
Definition: SDL_rect.h:79
const char * videodriver
SDL_GameControllerAxis
#define SDL_SetWindowPosition
#define SDL_INIT_VIDEO
Definition: SDL.h:79
#define SDL_CreateRenderer
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:77
#define SDL_GetRendererInfo
int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
Process one common argument.
SDL_DropEvent drop
Definition: SDL_events.h:585
#define SDL_SetClipboardText
Uint32 type
Definition: SDL_events.h:559
static const char * audio_usage[]
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
static SDL_HitTestResult SDLTest_ExampleHitTestCallback(SDL_Window *win, const SDL_Point *area, void *data)
SDL_TouchFingerEvent tfinger
Definition: SDL_events.h:582
const char * window_title
#define SDL_GetPixelFormatName