22 #ifndef SDL_BFRAMEBUFFER_H 23 #define SDL_BFRAMEBUFFER_H 24 #include <SupportDefs.h> 31 #include "../SDL_sysvideo.h" 35 void **
pixels,
int *pitch);
int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
EGLSurface EGLNativeWindowType * window
The type used to identify a window.
EGLSurface EGLint * rects
int32 HAIKU_DrawThread(void *data)
int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
A rectangle, with the origin at the upper left (integer).