21 #include "../../SDL_internal.h" 23 #if SDL_VIDEO_DRIVER_ANDROID 33 #if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID 41 #if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES 145 static int backup_context = 0;
149 if (backup_context) {
void openslES_ResumeDevices(void)
#define SDL_GL_CreateContext
SDL_Window * Android_Window
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
void Android_PumpEvents_Blocking(_THIS)
SDL_sem * Android_PauseSem
static SDL_VideoDevice * _this
void Android_PumpEvents_NonBlocking(_THIS)
void * SDL_GLContext
An opaque handle to an OpenGL context.
SDL_mutex * Android_ActivityMutex
void Android_StartTextInput(_THIS)
#define SDL_GL_GetCurrentContext
void ANDROIDAUDIO_ResumeDevices(void)
#define SDL_GL_MakeCurrent
SDL_sem * Android_ResumeSem
EGLSurface EGLNativeWindowType * window
The type used to identify a window.
GLuint GLuint GLsizei GLenum type
void ANDROIDAUDIO_PauseDevices(void)
#define SDL_IsTextInputActive
void openslES_PauseDevices(void)