RenderWindow.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_RENDERWINDOW_H
26 #define SFML_RENDERWINDOW_H
27 
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/Graphics/Rect.h>
34 #include <SFML/Graphics/Types.h>
37 #include <SFML/Graphics/Vertex.h>
38 #include <SFML/Window/Event.h>
39 #include <SFML/Window/VideoMode.h>
41 #include <SFML/Window/Window.h>
42 #include <SFML/System/Vector2.h>
43 #include <stddef.h>
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55 CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
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180 CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);
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200 CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
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292 CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
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301 CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
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311 CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow* renderWindow);
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329 CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow* renderWindow, const sfView* view);
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426 CSFML_GRAPHICS_API void sfRenderWindow_drawSprite(sfRenderWindow* renderWindow, const sfSprite* object, const sfRenderStates* states);
427 CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
428 CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states);
429 CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states);
430 CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
432 CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
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445  const sfVertex* vertices, size_t vertexCount,
446  sfPrimitiveType type, const sfRenderStates* states);
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551 CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow* relativeTo);
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554 #endif // SFML_RENDERWINDOW_H
CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow *renderWindow)
Restore the previously saved OpenGL render states and matrices.
#define CSFML_GRAPHICS_API
CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow *renderWindow, sfBool active)
Activate or deactivate a render window as the current target for rendering.
sfPrimitiveType
Types of primitives that a sf::VertexArray can render.
Definition: PrimitiveType.h:42
CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow *relativeTo)
Set the current position of the mouse relative to a render window.
Definition: Rect.h:46
CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(const sfRenderWindow *renderWindow)
Tell whether or not a render window is opened.
CSFML_GRAPHICS_API sfRenderWindow * sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings *settings)
Construct a render window from an existing control.
struct sfConvexShape sfConvexShape
struct sfVertexArray sfVertexArray
CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow *renderWindow, const sfCircleShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_close(sfRenderWindow *renderWindow)
Close a render window (but doesn't destroy the internal data)
CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow *renderWindow, const sfText *object, const sfRenderStates *states)
CSFML_GRAPHICS_API sfRenderWindow * sfRenderWindow_create(sfVideoMode mode, const char *title, sfUint32 style, const sfContextSettings *settings)
Construct a new render window.
CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow *renderWindow, const sfRectangleShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow *renderWindow, const sfShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow *renderWindow, sfBool visible)
Show or hide a render window.
CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow *renderWindow, const char *title)
Change the title of a render window.
CSFML_GRAPHICS_API sfVector2u sfRenderWindow_getSize(const sfRenderWindow *renderWindow)
Get the size of the rendering region of a render window.
CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow *renderWindow, sfVector2i position)
Change the position of a render window on screen.
CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow *renderWindow, const sfView *view)
Get the viewport of a view applied to this target.
CSFML_GRAPHICS_API void sfRenderWindow_requestFocus(sfRenderWindow *renderWindow)
Request the current render window to be made the active foreground window.
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow *renderWindow, sfVector2f point, const sfView *view)
Convert a point from world coordinates to window coordinates.
CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow *renderWindow, sfVector2i point, const sfView *view)
Convert a point from window coordinates to world coordinates.
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow *renderWindow, float threshold)
Change the joystick threshold, ie.
CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow *renderWindow, const sfVertex *vertices, size_t vertexCount, sfPrimitiveType type, const sfRenderStates *states)
Draw primitives defined by an array of vertices to a render window.
CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow *renderWindow, unsigned int limit)
Limit the framerate to a maximum fixed frequency for a render window.
int sfBool
Definition: Config.h:117
CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow *renderWindow, const sfView *view)
Change the current active view of a render window.
CSFML_GRAPHICS_API void sfRenderWindow_destroy(sfRenderWindow *renderWindow)
Destroy an existing render window.
2-component vector of integers
Definition: Vector2.h:38
sfEvent defines a system event and its parameters
Definition: Event.h:217
2-component vector of unsigned integers
Definition: Vector2.h:49
struct sfRenderWindow sfRenderWindow
Utility class for manpulating RGBA colors.
Definition: Color.h:38
CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow *renderWindow, unsigned int width, unsigned int height, const sfUint8 *pixels)
Change a render window's icon.
struct sfSprite sfSprite
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:41
CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow *renderWindow)
Retrieve the OS-specific handle of a render window.
struct sfView sfView
struct sfImage sfImage
struct sfRectangleShape sfRectangleShape
unsigned int sfUint32
Definition: Config.h:140
CSFML_GRAPHICS_API sfBool sfRenderWindow_hasFocus(const sfRenderWindow *renderWindow)
Check whether the render window has the input focus.
CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow *renderWindow)
Display a render window on screen.
CSFML_GRAPHICS_API sfImage * sfRenderWindow_capture(const sfRenderWindow *renderWindow)
Copy the current contents of a render window to an image.
struct sfCircleShape sfCircleShape
struct sfText sfText
CSFML_GRAPHICS_API void sfRenderWindow_pushGLStates(sfRenderWindow *renderWindow)
Save the current OpenGL render states and matrices.
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow *renderWindow, sfBool show)
Show or hide the mouse cursor on a render window.
CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow *renderWindow, const sfUint32 *title)
Change the title of a render window (with a UTF-32 string)
CSFML_GRAPHICS_API const sfView * sfRenderWindow_getDefaultView(const sfRenderWindow *renderWindow)
Get the default view of a render window.
sfVideoMode defines a video mode (width, height, bpp, frequency) and provides functions for getting m...
Definition: VideoMode.h:41
CSFML_GRAPHICS_API void sfRenderWindow_clear(sfRenderWindow *renderWindow, sfColor color)
Clear a render window with the given color.
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_getPosition(const sfRenderWindow *renderWindow)
Get the position of a render window.
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow *renderWindow, sfBool enabled)
Enable / disable vertical synchronization on a render window.
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow *renderWindow, const sfVertexArray *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow *renderWindow, const sfConvexShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow *renderWindow)
Get the creation settings of a render window.
2-component vector of floats
Definition: Vector2.h:60
struct sfShape sfShape
CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow *renderWindow)
Reset the internal OpenGL states so that the target is ready for drawing.
CSFML_GRAPHICS_API void sfRenderWindow_setSize(sfRenderWindow *renderWindow, sfVector2u size)
Change the size of the rendering region of a render window.
unsigned char sfUint8
Definition: Config.h:132
CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow *renderWindow, sfEvent *event)
Get the event on top of event queue of a render window, if any, and pop it.
CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow *renderWindow, sfBool enabled)
Enable or disable automatic key-repeat for keydown events.
CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow *relativeTo)
Get the current position of a touch in window coordinates.
CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow *relativeTo)
Get the current position of the mouse relative to a render-window.
CSFML_GRAPHICS_API sfBool sfRenderWindow_waitEvent(sfRenderWindow *renderWindow, sfEvent *event)
Wait for an event and return it.
CSFML_GRAPHICS_API sfRenderWindow * sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32 *title, sfUint32 style, const sfContextSettings *settings)
Construct a new render window (with a UTF-32 title)
CSFML_GRAPHICS_API void sfRenderWindow_drawSprite(sfRenderWindow *renderWindow, const sfSprite *object, const sfRenderStates *states)
Draw a drawable object to the render-target.
Define a point with color and texture coordinates.
Definition: Vertex.h:39
CSFML_GRAPHICS_API const sfView * sfRenderWindow_getView(const sfRenderWindow *renderWindow)
Get the current active view of a render window.
Structure defining the window's creation settings.
Definition: Window/Window.h:70