Class EXTCgShader


  • public final class EXTCgShader
    extends Object
    • Field Summary

      Fields 
      Modifier and Type Field Description
      static int GL_CG_FRAGMENT_SHADER_EXT
      You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end.
      static int GL_CG_VERTEX_SHADER_EXT
      You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end.
    • Field Detail

      • GL_CG_VERTEX_SHADER_EXT

        public static final int GL_CG_VERTEX_SHADER_EXT
        You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
        See Also:
        Constant Field Values
      • GL_CG_FRAGMENT_SHADER_EXT

        public static final int GL_CG_FRAGMENT_SHADER_EXT
        You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
        See Also:
        Constant Field Values