Irrlicht 3D Engine
irr::scene::CMeshBuffer< T > Member List

This is the complete list of members for irr::scene::CMeshBuffer< T >, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)irr::scene::CMeshBuffer< T >inlinevirtual
append(const IMeshBuffer *const other)irr::scene::CMeshBuffer< T >inlinevirtual
BoundingBoxirr::scene::CMeshBuffer< T >
ChangedID_Indexirr::scene::CMeshBuffer< T >
ChangedID_Vertexirr::scene::CMeshBuffer< T >
CMeshBuffer()irr::scene::CMeshBuffer< T >inline
drop() const irr::IReferenceCountedinline
getBoundingBox() const irr::scene::CMeshBuffer< T >inlinevirtual
getChangedID_Index() const irr::scene::CMeshBuffer< T >inlinevirtual
getChangedID_Vertex() const irr::scene::CMeshBuffer< T >inlinevirtual
getDebugName() const irr::IReferenceCountedinline
getHardwareMappingHint_Index() const irr::scene::CMeshBuffer< T >inlinevirtual
getHardwareMappingHint_Vertex() const irr::scene::CMeshBuffer< T >inlinevirtual
getIndexCount() const irr::scene::CMeshBuffer< T >inlinevirtual
getIndexType() const irr::scene::CMeshBuffer< T >inlinevirtual
getIndices() const irr::scene::CMeshBuffer< T >inlinevirtual
getIndices()irr::scene::CMeshBuffer< T >inlinevirtual
getMaterial() const irr::scene::CMeshBuffer< T >inlinevirtual
getMaterial()irr::scene::CMeshBuffer< T >inlinevirtual
getNormal(u32 i) const irr::scene::CMeshBuffer< T >inlinevirtual
getNormal(u32 i)irr::scene::CMeshBuffer< T >inlinevirtual
getPosition(u32 i) const irr::scene::CMeshBuffer< T >inlinevirtual
getPosition(u32 i)irr::scene::CMeshBuffer< T >inlinevirtual
getReferenceCount() const irr::IReferenceCountedinline
getTCoords(u32 i) const irr::scene::CMeshBuffer< T >inlinevirtual
getTCoords(u32 i)irr::scene::CMeshBuffer< T >inlinevirtual
getVertexCount() const irr::scene::CMeshBuffer< T >inlinevirtual
getVertexType() const irr::scene::CMeshBuffer< T >inlinevirtual
getVertices() const irr::scene::CMeshBuffer< T >inlinevirtual
getVertices()irr::scene::CMeshBuffer< T >inlinevirtual
grab() const irr::IReferenceCountedinline
Indicesirr::scene::CMeshBuffer< T >
IReferenceCounted()irr::IReferenceCountedinline
MappingHint_Indexirr::scene::CMeshBuffer< T >
MappingHint_Vertexirr::scene::CMeshBuffer< T >
Materialirr::scene::CMeshBuffer< T >
recalculateBoundingBox()irr::scene::CMeshBuffer< T >inlinevirtual
setBoundingBox(const core::aabbox3df &box)irr::scene::CMeshBuffer< T >inlinevirtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::CMeshBuffer< T >inlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::CMeshBuffer< T >inlinevirtual
Verticesirr::scene::CMeshBuffer< T >
~IReferenceCounted()irr::IReferenceCountedinlinevirtual