Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
More...
#include <pool.hpp>
|
| Pool (const std::string &base_path, bool read_only=true) |
| Constructs a Pool. More...
|
|
const class Unit * | get_unit (const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
const class Entity * | get_entity (const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
const class Symbol * | get_symbol (const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
const class Padstack * | get_padstack (const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
const class Padstack * | get_well_known_padstack (const std::string &name, UUID *pool_uuid_out=nullptr) |
|
const class Package * | get_package (const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
const class Part * | get_part (const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
const class Frame * | get_frame (const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
std::set< UUID > | get_alternate_packages (const UUID &uu) |
|
virtual std::string | get_model_filename (const UUID &pkg_uuid, const UUID &model_uuid) |
|
virtual std::string | get_filename (ObjectType type, const UUID &uu, UUID *pool_uuid_out=nullptr) |
|
const std::string & | get_base_path () const |
|
void | clear () |
| Clears all lazy-loaded objects. More...
|
|
std::string | get_tmp_filename (ObjectType type, const UUID &uu) const |
|
|
static int | get_required_schema_version () |
|
|
static const UUID | tmp_pool_uuid = "5e8d1bb6-7e61-4c59-9f01-1e1307069df0" |
|
|
std::string | get_flat_filename (ObjectType type, const UUID &uu) const |
|
void | get_pool_uuid (ObjectType type, const UUID &uu, UUID *pool_uuid_out) |
|
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Objects are lazy-loaded when they're accessed for the first time.
◆ Pool()
horizon::Pool::Pool |
( |
const std::string & |
base_path, |
|
|
bool |
read_only = true |
|
) |
| |
Constructs a Pool.
- Parameters
-
base_path | Path to the pool containing the pool.db |
◆ clear()
void horizon::Pool::clear |
( |
| ) |
|
Clears all lazy-loaded objects.
Doing so will invalidate all references pointers by get_entity and friends.
◆ db
The database connection.
You may use it to perform more advanced queries on the pool.
The documentation for this class was generated from the following files: