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typedef sigc::signal< void, bool > | type_signal_models_loading |
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enum | Projection { PERSP,
ORTHO
} |
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void | request_push () |
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void | update (const class Board &brd) |
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void | update_packages () |
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void | set_highlights (const std::set< UUID > &pkgs) |
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void | inc_cam_azimuth (float v) |
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void | set_appearance (const Appearance &a) |
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void | set_msaa (unsigned int samples) |
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void | load_models_async (class Pool *pool) |
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void | view_all () |
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type_signal_models_loading | signal_models_loading () |
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int | _animate_step (GdkFrameClock *frame_clock) |
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Color | get_layer_color (int layer) const |
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class horizon::Canvas3DBase::FaceVertex | __attribute__ ((packed)) |
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class horizon::Canvas3DBase::ModelTransform | __attribute__ ((packed)) |
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void | view_all () |
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void | clear_3d_models () |
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float | far |
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float | near |
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bool | smooth_zoom = false |
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CanvasMesh | ca |
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Color | background_top_color |
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Color | background_bottom_color |
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bool | show_solder_mask = true |
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bool | show_silkscreen = true |
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bool | show_substrate = true |
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bool | show_models = true |
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bool | show_solder_paste = true |
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bool | use_layer_colors = false |
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Color | solder_mask_color = {0, .5, 0} |
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Color | substrate_color = {.2, .15, 0} |
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float | explode = 0 |
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float | highlight_intensity = .5 |
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float | cam_azimuth = 90 |
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float | cam_elevation = 45 |
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float | cam_distance = 20 |
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float | cam_fov = 45 |
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glm::vec2 | center |
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Projection | projection = Projection::PERSP |
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class | CoverRenderer |
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class | WallRenderer |
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class | FaceRenderer |
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class | BackgroundRenderer |
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enum | RenderBackground { YES,
NO
} |
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float | get_layer_offset (int layer) const |
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float | get_layer_thickness (int layer) const |
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bool | layer_is_visible (int layer) const |
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void | a_realize () |
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void | resize_buffers () |
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void | push () |
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void | render (RenderBackground mode=RenderBackground::YES) |
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void | prepare () |
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void | prepare_packages () |
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void | load_3d_model (const std::string &filename, const std::string &filename_abs) |
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std::map< std::string, std::string > | get_model_filenames (class Pool &pool) |
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Appearance | appearance |
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float | width = 100 |
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float | height = 100 |
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CoverRenderer | cover_renderer |
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WallRenderer | wall_renderer |
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FaceRenderer | face_renderer |
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BackgroundRenderer | background_renderer |
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enum horizon::Canvas3DBase::RenderBackground | __attribute__ |
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GLuint | renderbuffer |
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GLuint | fbo |
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GLuint | depthrenderbuffer |
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unsigned int | num_samples = 1 |
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glm::mat4 | viewmat |
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glm::mat4 | projmat |
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glm::vec3 | cam_normal |
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const class Board * | brd = nullptr |
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std::pair< glm::vec3, glm::vec3 > | bbox |
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float | package_height_max = 0 |
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std::set< UUID > | packages_highlight |
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std::mutex | models_loading_mutex |
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std::vector< FaceVertex > | face_vertex_buffer |
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std::vector< unsigned int > | face_index_buffer |
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std::map< std::string, std::pair< size_t, size_t > > | models |
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std::vector< ModelTransform > | package_transforms |
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std::map< std::string, std::pair< size_t, size_t > > | package_transform_idxs |
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The documentation for this class was generated from the following files: