LambdaHack-0.5.0.0: A game engine library for roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Client.UI.Animation

Description

Screen frames and animations.

Synopsis

Documentation

data SingleFrame Source #

The data sufficent to draw a single game screen frame.

Constructors

SingleFrame 

Fields

overlayOverlay :: SingleFrame -> SingleFrame Source #

Overlays the sfTop and sfBottom fields onto the sfLevel field. The resulting frame has empty sfTop and sfBottom. To be used by simple frontends that don't display overlays in separate windowspanesscrolled views.

data Animation Source #

Animation is a list of frame modifications to play one by one, where each modification if a map from positions to level map symbols.

type Frames = [Maybe SingleFrame] Source #

Sequences of screen frames, including delays.

renderAnim :: X -> Y -> SingleFrame -> Animation -> Frames Source #

Render animations on top of a screen frame.

twirlSplash :: (Point, Point) -> Color -> Color -> Animation Source #

Attack animation. A part of it also reused for self-damage and healing.

blockHit :: (Point, Point) -> Color -> Color -> Animation Source #

Attack that hits through a block.

blockMiss :: (Point, Point) -> Animation Source #

Attack that is blocked.

deathBody :: Point -> Animation Source #

Death animation for an organic body.

actorX :: Point -> Char -> Color -> Animation Source #

Mark actor location animation.

swapPlaces :: (Point, Point) -> Animation Source #

Swap-places animation, both hostile and friendly.

fadeout :: Bool -> Bool -> Int -> X -> Y -> Rnd Animation Source #