LambdaHack-0.5.0.0: A game engine library for roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Client.UI.MonadClientUI

Contents

Description

Client monad for interacting with a human through UI.

Synopsis

Client UI monad

class MonadClient m => MonadClientUI m where Source #

The monad that gives the client access to UI operations.

Minimal complete definition

getsSession, liftIO

Methods

getsSession :: (SessionUI -> a) -> m a Source #

liftIO :: IO a -> m a Source #

Instances

data SessionUI Source #

The information that is constant across a client playing session, including many consecutive games in a single session, but is completely disregarded and reset when a new playing session starts. This includes a frontend session and keybinding info.

Constructors

SessionUI 

Fields

Display and key input

data ColorMode Source #

Color mode for the display.

Constructors

ColorFull

normal, with full colours

ColorBW

black+white only

getKeyOverlayCommand :: MonadClientUI m => Maybe Bool -> Overlay -> m KM Source #

Display an overlay and wait for a human player command.

getInitConfirms :: MonadClientUI m => ColorMode -> [KM] -> Slideshow -> m Bool Source #

Display a slideshow, awaiting confirmation for each slide except the last.

displayActorStart :: MonadClientUI m => Actor -> Frames -> m () Source #

Push frames or delays to the frame queue. Additionally set sdisplayed. because animations not always happen after SfxActorStart on the leader's level (e.g., death can lead to leader change to another level mid-turn, and there could be melee and animations on that level at the same moment). Insert delays, so that the animations don't look rushed.

drawOverlay :: MonadClientUI m => Bool -> ColorMode -> Overlay -> m SingleFrame Source #

Draw the current level with the overlay on top.

Assorted primitives

askBinding :: MonadClientUI m => m Binding Source #

Get the key binding.

syncFrames :: MonadClientUI m => m () Source #

Sync frames display with the frontend.