gd-3000.7.3: A Haskell binding to a subset of the GD graphics library
Safe HaskellSafe-Inferred
LanguageHaskell98

Graphics.GD.ByteString

Synopsis

Types

type Size = (Int, Int) Source #

type Point = (Int, Int) Source #

Creating and copying images

newImage :: Size -> IO Image Source #

Create a new empty image.

copyImage :: Image -> IO Image Source #

Make a copy of an image.

copyRegion Source #

Arguments

:: Point

Source upper left-hand corner

-> Size

Size of copied region

-> Image

Source image

-> Point

Destination upper left-hand corner

-> Image

Destination image

-> IO () 

Copy a region of one image into another

copyRegionScaled Source #

Arguments

:: Point

Source upper left-hand corner

-> Size

Size of source region

-> Image

Source image

-> Point

Destination upper left-hand corner

-> Size

Size of destination region

-> Image

Destination image

-> IO () 

Copy a region of one image into another, rescaling the region

Memory management

withImage Source #

Arguments

:: IO Image

Image creation action.

-> (Image -> IO b)

Some operation on the image. The result should not reference the Image.

-> IO b 

Creates an image, performs an operation on the image, and frees it. This function allows block scoped management of Image objects. If you are handling large images, the delay before the finalizer which frees the image runs may cause significant temporary extra memory use. Use this function to force the image to be freed as soons as you are done with it. Note that it is unsafe to hold on to the Image after the function is done.

Loading images

JPEG

loadJpegFile :: FilePath -> IO Image Source #

Load a JPEG image from a file.

loadJpegData Source #

Arguments

:: Int

Buffer size.

-> Ptr a

Buffer with image data.

-> IO Image 

Load a JPEG image from a buffer.

loadJpegByteString :: ByteString -> IO Image Source #

Load a JPEG image from a ByteString

PNG

loadPngFile :: FilePath -> IO Image Source #

Load a PNG image from a file.

loadPngData Source #

Arguments

:: Int

Buffer size.

-> Ptr a

Buffer with image data.

-> IO Image 

Load a PNG image from a buffer.

loadPngByteString :: ByteString -> IO Image Source #

Load a PNG image from a ByteString

GIF

loadGifFile :: FilePath -> IO Image Source #

Load a GIF image from a file.

loadGifData Source #

Arguments

:: Int

Buffer size.

-> Ptr a

Buffer with image data.

-> IO Image 

Load a GIF image from a buffer.

loadGifByteString :: ByteString -> IO Image Source #

Load a GIF image from a ByteString

Saving images

JPEG

saveJpegFile Source #

Arguments

:: Int

quality: 0-95, or negative for default quality.

-> FilePath 
-> Image 
-> IO () 

Save an image as a JPEG file.

saveJpegByteString :: Int -> Image -> IO ByteString Source #

Write a JPEG format ByteString of an image.

PNG

savePngFile :: FilePath -> Image -> IO () Source #

Save an image as a PNG file.

savePngByteString :: Image -> IO ByteString Source #

Write a PNG format ByteString of an image.

GIF

saveGifFile :: FilePath -> Image -> IO () Source #

Save an image as a GIF file.

saveGifByteString :: Image -> IO ByteString Source #

Write a GIF format ByteString of an image.

Getting image information

imageSize Source #

Arguments

:: Image 
-> IO (Int, Int)

(width, height)

Get the size of an image.

Querying

getPixel :: (Int, Int) -> Image -> IO Color Source #

Retrieves the color index or the color values of a particular pixel.

Manipulating images

resizeImage Source #

Arguments

:: Int

width in pixels of output image

-> Int

height in pixels of output image

-> Image 
-> IO Image 

Resize an image to a give size.

rotateImage Source #

Arguments

:: Int

1 for 90 degrees counter-clockwise, 2 for 180 degrees, etc.

-> Image 
-> IO Image 

Rotate an image by a multiple of 90 degrees counter-clockwise.

Drawing

fillImage :: Color -> Image -> IO () Source #

Fill the entire image with the given color.

drawFilledRectangle Source #

Arguments

:: Point

Upper left corner

-> Point

Lower right corner

-> Color 
-> Image 
-> IO () 

drawFilledEllipse Source #

Arguments

:: Point

Center

-> Size

Width and height

-> Color 
-> Image 
-> IO () 

drawLine Source #

Arguments

:: Point

Start

-> Point

End

-> Color 
-> Image 
-> IO () 

drawArc Source #

Arguments

:: Point

Center

-> Size

Width and height

-> Int

Starting position (degrees)

-> Int

Ending position (degrees)

-> Color 
-> Image 
-> IO () 

antiAliased :: (Color -> Image -> IO a) -> Color -> Image -> IO a Source #

Use anti-aliasing when performing the given drawing function. This can cause a segault with some gd versions.

Text

useFontConfig :: Bool -> IO Bool Source #

Globally switch from using font file names to fontconfig paths | for fonts in drawString (and measureString).

drawString Source #

Arguments

:: ByteString

Font name

-> Double

Font point size

-> Double

Angle in counterclockwise radians

-> Point

Origin

-> ByteString

Text, including HTML entities

-> Color 
-> Image 
-> IO (Point, Point, Point, Point)

Bounding box of the drawn text

Draw a string using the FreeType 2.x library

measureString Source #

Arguments

:: ByteString

Font name

-> Double

Font point size

-> Double

Angle in counterclockwise radians

-> Point

Origin

-> ByteString

Text, including HTML entities

-> Color 
-> IO (Point, Point, Point, Point)

Bounding box of the drawn text

Measure a string using the FreeType 2.x library. This computes the bounding box but does not actually draw the string to any image.

drawStringCircle Source #

Arguments

:: Point

Center of text path circle

-> Double

Outer radius of text

-> Double

Fraction of radius occupied by text

-> Double

Portion of circle arc filled by text

-> ByteString

Font name

-> Double

Font size hint

-> ByteString

Text to write on the top of the circle

-> ByteString

Text to write on the bottom of the circle

-> Color

Text color

-> Image 
-> IO () 

Draw strings around the top and bottom of a torus

Colors

rgb Source #

Arguments

:: Int

Red (0-255)

-> Int

Green (0-255)

-> Int

Blue (0-255)

-> Color 

rgba Source #

Arguments

:: Int

Red (0-255)

-> Int

Green (0-255)

-> Int

Blue (0-255)

-> Int

Alpha (0-127), 0 is opaque, 127 is transparent

-> Color