Halide  12.0.1
Halide compiler and libraries
D3D12_INDIRECT_ARGUMENT_DESC Struct Reference

#include <mini_d3d12.h>

Public Attributes

D3D12_INDIRECT_ARGUMENT_TYPE Type
 
union {
   struct {
      UINT   Slot
 
   }   VertexBuffer
 
   struct {
      UINT   RootParameterIndex
 
      UINT   DestOffsetIn32BitValues
 
      UINT   Num32BitValuesToSet
 
   }   Constant
 
   struct {
      UINT   RootParameterIndex
 
   }   ConstantBufferView
 
   struct {
      UINT   RootParameterIndex
 
   }   ShaderResourceView
 
   struct {
      UINT   RootParameterIndex
 
   }   UnorderedAccessView
 
}; 
 

Detailed Description

Definition at line 2740 of file mini_d3d12.h.

Member Data Documentation

◆ Type

D3D12_INDIRECT_ARGUMENT_TYPE D3D12_INDIRECT_ARGUMENT_DESC::Type

Definition at line 2741 of file mini_d3d12.h.

◆ Slot

UINT D3D12_INDIRECT_ARGUMENT_DESC::Slot

Definition at line 2745 of file mini_d3d12.h.

◆ 

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::VertexBuffer

◆ RootParameterIndex

UINT D3D12_INDIRECT_ARGUMENT_DESC::RootParameterIndex

Definition at line 2749 of file mini_d3d12.h.

◆ DestOffsetIn32BitValues

UINT D3D12_INDIRECT_ARGUMENT_DESC::DestOffsetIn32BitValues

Definition at line 2750 of file mini_d3d12.h.

◆ Num32BitValuesToSet

UINT D3D12_INDIRECT_ARGUMENT_DESC::Num32BitValuesToSet

Definition at line 2751 of file mini_d3d12.h.

◆ 

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::Constant

◆ 

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ConstantBufferView

◆ 

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ShaderResourceView

◆ 

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::UnorderedAccessView

◆ 

union { ... }

The documentation for this struct was generated from the following file: