delete_context(void *user_context, ContextT context, FreeModuleT &f) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
find_internal(ContextT context, uint32_t id, ModuleStateT *&module_state, int increment) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
insert(const CachedCompilation &entry) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
kernel_hash(ContextT context, uint32_t id, uint32_t bits) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inlinestatic |
kernel_state_setup(void *user_context, void **state_ptr, ContextT context, ModuleStateT &result, CompileModuleT f, Args... args) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
lookup(ContextT context, void *state_ptr, ModuleStateT &module_state) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
release_all(void *user_context, FreeModuleT &f) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
release_context(void *user_context, bool all, ContextT context, FreeModuleT &f) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
release_hold(void *user_context, ContextT context, void *state_ptr) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |
resize_table(int size_bits) | Halide::Internal::GPUCompilationCache< ContextT, ModuleStateT > | inline |