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GstVaapiTexture * gst_vaapi_texture_glx_new (GstVaapiDisplay *display
,guint target
,guint format
,guint width
,guint height
);
Creates a texture with the specified dimensions, target
and
format
. Note that only GL_TEXTURE_2D target
and GL_RGBA or
GL_BGRA formats are supported at this time.
The application shall maintain the live GL context itself. That is,
gst_vaapi_window_glx_make_current()
must be called beforehand, or
any other function like glXMakeCurrent()
if the context is managed
outside of this library.
GstVaapiTexture * gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay *display
,guint id
,guint target
,guint format
);
Creates a texture from an existing GL texture, with the specified
target
and format
. Note that only GL_TEXTURE_2D target
and
GL_RGBA or GL_BGRA formats are supported at this time. The
dimensions will be retrieved from the texture_id
.
The application shall maintain the live GL context itself. That is,
gst_vaapi_window_glx_make_current()
must be called beforehand, or
any other function like glXMakeCurrent()
if the context is managed
outside of this library.