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GstVaapiWindow * gst_vaapi_window_glx_new (GstVaapiDisplay *display
,guint width
,guint height
);
GstVaapiWindow * gst_vaapi_window_glx_new_with_xid (GstVaapiDisplay *display
,Window xid
);
GLXContext
gst_vaapi_window_glx_get_context (GstVaapiWindowGLX *window
);
gboolean gst_vaapi_window_glx_set_context (GstVaapiWindowGLX *window
,GLXContext ctx
);
gboolean
gst_vaapi_window_glx_make_current (GstVaapiWindowGLX *window
);
void
gst_vaapi_window_glx_swap_buffers (GstVaapiWindowGLX *window
);
gboolean gst_vaapi_window_glx_put_texture (GstVaapiWindowGLX *window
,GstVaapiTexture *texture
,const GstVaapiRectangle *src_rect
,const GstVaapiRectangle *dst_rect
);