Simbody specific version of MultiRayShape.
Definition: SimbodyMultiRayShape.hh:33
virtual void UpdateRays()
Method for updating the rays.
virtual void AddRay(const ignition::math::Vector3d &_start, const ignition::math::Vector3d &_end)
Add a ray to the collision.
SimbodyMultiRayShape(CollisionPtr parent)
Constructor.
boost::shared_ptr< SimbodyPhysics > SimbodyPhysicsPtr
Definition: SimbodyTypes.hh:40
virtual ~SimbodyMultiRayShape()
Destructor.