Feel++
0.92.0
|
check() const =0 | Feel::MeshBase | [protected, pure virtual] |
checkAndFixPermutation()=0 | Feel::MeshBase | [protected, pure virtual] |
clear() | Feel::MeshBase | [virtual] |
comm() const (defined in Feel::MeshBase) | Feel::MeshBase | [inline] |
components() const | Feel::MeshBase | [inline] |
components() | Feel::MeshBase | [inline] |
face_processor_type typedef | Feel::MeshBase | |
isParametric() const | Feel::MeshBase | [inline] |
isPartitioned() const | Feel::MeshBase | |
isUpdatedForUse() const | Feel::MeshBase | [inline] |
measure() const =0 | Feel::MeshBase | [pure virtual] |
MeshBase(WorldComm const &worldComm=WorldComm()) | Feel::MeshBase | |
MeshBase(MeshBase const &) | Feel::MeshBase | |
numberOfPartitions() const | Feel::MeshBase | [inline] |
numElements() const =0 | Feel::MeshBase | [pure virtual] |
numFaces() const =0 | Feel::MeshBase | [pure virtual] |
numPoints() const =0 | Feel::MeshBase | [pure virtual] |
numVertices() const | Feel::MeshBase | [inline] |
operator=(MeshBase const &m) | Feel::MeshBase | |
partition(const uint16_type n_parts)=0 | Feel::MeshBase | [pure virtual] |
renumber()=0 | Feel::MeshBase | [protected, pure virtual] |
setComponents(size_type components=MESH_ALL_COMPONENTS) | Feel::MeshBase | [inline] |
setNumberOfPartitions(uint16_type n) | Feel::MeshBase | [inline] |
setNumVertices(size_type n) | Feel::MeshBase | [inline] |
setParametric(bool x) | Feel::MeshBase | [inline] |
setUpdatedForUse(bool u) | Feel::MeshBase | [inline, protected] |
setWorldComm(WorldComm const &_worldComm)=0 (defined in Feel::MeshBase) | Feel::MeshBase | [pure virtual] |
setWorldCommMeshBase(WorldComm const &_worldComm) (defined in Feel::MeshBase) | Feel::MeshBase | [inline] |
updateEntitiesCoDimensionOne()=0 | Feel::MeshBase | [protected, pure virtual] |
updateEntitiesCoDimensionTwo()=0 | Feel::MeshBase | [protected, pure virtual] |
updateForUse()=0 | Feel::MeshBase | [pure virtual] |
updateForUse(size_type components) | Feel::MeshBase | [virtual] |
worldComm() const | Feel::MeshBase | [inline] |
~MeshBase() | Feel::MeshBase | [virtual] |