const std::vector<unsigned int>& grid1_elements, \
const std::vector<Dune::GeometryType>& grid1_element_types, \
const std::vector<Dune::FieldVector<T,C> >& grid2_coords, \
const std::vector<unsigned int>& grid2_elements, \
const std::vector<Dune::GeometryType>& grid2_element_types \
)
virtual void build(const std::vector< Dune::FieldVector< T, dimworld > > &grid1_Coords, const std::vector< unsigned int > &grid1_elements, const std::vector< Dune::GeometryType > &grid1_element_types, const std::vector< Dune::FieldVector< T, dimworld > > &grid2_coords, const std::vector< unsigned int > &grid2_elements, const std::vector< Dune::GeometryType > &grid2_element_types)
builds the merged grid
Definition: standardmerge.hh:433
#define DECL
Definition: standardmerge.cc:7