Colobot
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Abstract core of graphics engine.
More...Files | |
file | color.h |
Color structs and related functions. | |
file | device.h |
Abstract graphics device - CDevice class and related structs/enums. | |
file | framebuffer.h |
Abstract representation of framebuffer and offscreen buffers. | |
file | light.h |
Light struct and related enums. | |
file | material.h |
Material struct. | |
file | texture.h |
Texture struct and related enums. | |
file | type.cpp |
Type support and conversion. | |
file | type.h |
Type support and conversion. | |
file | vertex.h |
Vertex structs. | |
Abstract core of graphics engine.
Core types, enums, structs and CDevice abstract class that define the abstract graphics device used in graphics engine