Crazy Eddie's GUI System
0.8.7
RendererModules/Direct3D11/GeometryBuffer.h
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/***********************************************************************
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created: Wed May 5 2010
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIDirect3D11GeometryBuffer_h_
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#define _CEGUIDirect3D11GeometryBuffer_h_
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#include "../../GeometryBuffer.h"
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#include "CEGUI/RendererModules/Direct3D11/Renderer.h"
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#include "../../Rect.h"
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#include "../../Quaternion.h"
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4251)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
Direct3D11Texture;
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class
D3D11_GUIRENDERER_API Direct3D11GeometryBuffer :
public
GeometryBuffer
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{
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public
:
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Direct3D11GeometryBuffer(Direct3D11Renderer& owner);
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~Direct3D11GeometryBuffer();
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const
D3DXMATRIX* getMatrix()
const
;
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// Implement GeometryBuffer interface.
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void
draw()
const
;
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void
setTranslation(
const
Vector3f& v);
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void
setRotation(
const
Quaternion& r);
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void
setPivot(
const
Vector3f& p);
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void
setClippingRegion(
const
Rectf& region);
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void
appendVertex(
const
Vertex& vertex);
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void
appendGeometry(
const
Vertex*
const
vbuff, uint vertex_count);
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void
setActiveTexture(Texture* texture);
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void
reset();
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Texture* getActiveTexture()
const
;
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uint getVertexCount()
const
;
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uint getBatchCount()
const
;
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void
setRenderEffect(
RenderEffect
* effect);
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RenderEffect
* getRenderEffect();
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void
setClippingActive(
const
bool
active);
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bool
isClippingActive()
const
;
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protected
:
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void
updateMatrix()
const
;
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void
syncHardwareBuffer()
const
;
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void
allocateVertexBuffer(
const
size_t
count)
const
;
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void
cleanupVertexBuffer()
const
;
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struct
D3DVertex
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{
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FLOAT x, y, z;
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DWORD diffuse;
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float
tu, tv;
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};
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struct
BatchInfo
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{
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const
ID3D11ShaderResourceView* texture;
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uint vertexCount;
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bool
clip;
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};
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// Direct3D11Renderer object that created and owns this GeometryBuffer.
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Direct3D11Renderer& d_owner;
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IDevice11
& d_device;
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Direct3D11Texture
* d_activeTexture;
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mutable
ID3D11Buffer* d_vertexBuffer;
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mutable
UINT d_bufferSize;
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mutable
bool
d_bufferSynched;
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typedef
std::vector<BatchInfo>
BatchList
;
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BatchList
d_batches;
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typedef
std::vector<D3DVertex>
VertexList
;
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VertexList
d_vertices;
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Rectf
d_clipRect;
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bool
d_clippingActive;
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Vector3f
d_translation;
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Quaternion
d_rotation;
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Vector3f
d_pivot;
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RenderEffect
* d_effect;
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mutable
D3DXMATRIX d_matrix;
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mutable
bool
d_matrixValid;
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};
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_
IDevice11
Definition:
RendererModules/Direct3D11/Renderer.h:66
CEGUI::Direct3D11GeometryBuffer::D3DVertex
internal Vertex structure used for Direct3D based geometry.
Definition:
RendererModules/Direct3D11/GeometryBuffer.h:111
CEGUI::Direct3D11GeometryBuffer::VertexList
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition:
RendererModules/Direct3D11/GeometryBuffer.h:146
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
arch_overview.dox:1
CEGUI::Quaternion
Class to represent rotation, avoids Gimbal lock.
Definition:
Quaternion.h:93
CEGUI::Vector3< float >
CEGUI::Direct3D11Texture
Texture implementation for the Direct3D11Renderer.
Definition:
RendererModules/Direct3D11/Texture.h:49
CEGUI::Direct3D11GeometryBuffer::BatchList
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition:
RendererModules/Direct3D11/GeometryBuffer.h:142
CEGUI::Rect< float >
CEGUI::RenderEffect
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition:
RenderEffect.h:64
cegui
include
CEGUI
RendererModules
Direct3D11
GeometryBuffer.h
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