Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:79
Texture implementation for the Direct3D9Renderer.
Definition: RendererModules/Direct3D9/Texture.h:68
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:64
bool isTexCoordSystemFlipped() const
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition: RendererModules/Direct3D9/Renderer.h:138