Crazy Eddie's GUI System  0.8.7
RendererModules/Direct3D10/GeometryBuffer.h
1 /***********************************************************************
2  created: Sat Mar 7 2009
3  author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIDirect3D10GeometryBuffer_h_
28 #define _CEGUIDirect3D10GeometryBuffer_h_
29 
30 #include "../../GeometryBuffer.h"
31 #include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32 #include "../../Rect.h"
33 #include "../../Quaternion.h"
34 
35 // Unfortunately, MinGW-w64 doesn't have <d3dx10.h>
36 #ifdef __MINGW32__
37  #include <d3d10.h>
38  #include <d3dx9.h>
39 #else
40  #include <d3dx10.h>
41 #endif
42 
43 #if defined(_MSC_VER)
44 # pragma warning(push)
45 # pragma warning(disable : 4251)
46 #endif
47 
48 // Start of CEGUI namespace section
49 namespace CEGUI
50 {
51 class Direct3D10Texture;
52 
54 class D3D10_GUIRENDERER_API Direct3D10GeometryBuffer : public GeometryBuffer
55 {
56 public:
58  Direct3D10GeometryBuffer(Direct3D10Renderer& owner);
59 
61  ~Direct3D10GeometryBuffer();
62 
64  const D3DXMATRIX* getMatrix() const;
65 
66  // Implement GeometryBuffer interface.
67  void draw() const;
68  void setTranslation(const Vector3f& v);
69  void setRotation(const Quaternion& r);
70  void setPivot(const Vector3f& p);
71  void setClippingRegion(const Rectf& region);
72  void appendVertex(const Vertex& vertex);
73  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
74  void setActiveTexture(Texture* texture);
75  void reset();
76  Texture* getActiveTexture() const;
77  uint getVertexCount() const;
78  uint getBatchCount() const;
79  void setRenderEffect(RenderEffect* effect);
80  RenderEffect* getRenderEffect();
81  void setClippingActive(const bool active);
82  bool isClippingActive() const;
83 
84 protected:
86  void updateMatrix() const;
88  void syncHardwareBuffer() const;
90  void allocateVertexBuffer(const size_t count) const;
92  void cleanupVertexBuffer() const;
93 
95  struct D3DVertex
96  {
98  FLOAT x, y, z;
100  DWORD diffuse;
102  float tu, tv;
103  };
104 
106  struct BatchInfo
107  {
108  const ID3D10ShaderResourceView* texture;
109  uint vertexCount;
110  bool clip;
111  };
112 
113  // Direct3D10Renderer object that created and owns this GeometryBuffer.
114  Direct3D10Renderer& d_owner;
116  ID3D10Device& d_device;
118  Direct3D10Texture* d_activeTexture;
120  mutable ID3D10Buffer* d_vertexBuffer;
122  mutable UINT d_bufferSize;
124  mutable bool d_bufferSynched;
126  typedef std::vector<BatchInfo> BatchList;
128  BatchList d_batches;
130  typedef std::vector<D3DVertex> VertexList;
132  VertexList d_vertices;
134  Rectf d_clipRect;
136  bool d_clippingActive;
138  Vector3f d_translation;
140  Quaternion d_rotation;
142  Vector3f d_pivot;
144  RenderEffect* d_effect;
146  mutable D3DXMATRIX d_matrix;
148  mutable bool d_matrixValid;
149 };
150 
151 
152 } // End of CEGUI namespace section
153 
154 #if defined(_MSC_VER)
155 # pragma warning(pop)
156 #endif
157 
158 #endif // end of guard _CEGUIDirect3D10GeometryBuffer_h_
CEGUI::Direct3D10GeometryBuffer::D3DVertex
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:119
CEGUI::Direct3D10GeometryBuffer::BatchList
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:150
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
CEGUI::Quaternion
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:93
CEGUI::Vector3< float >
CEGUI::Direct3D10GeometryBuffer::VertexList
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D10/GeometryBuffer.h:154
CEGUI::Rect< float >
CEGUI::RenderEffect
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:64