Sizef d_size
Size of the texture.
Definition: RendererModules/Direct3D10/Texture.h:138
Vector2f d_texelScaling
cached pixel to texel mapping scale values.
Definition: RendererModules/Direct3D10/Texture.h:142
Sizef d_dataSize
original pixel of size data loaded into texture
Definition: RendererModules/Direct3D10/Texture.h:140
ID3D10ShaderResourceView * d_resourceView
Shader resource view for the texture.
Definition: RendererModules/Direct3D10/Texture.h:136
Texture implementation for the Direct3D10Renderer.
Definition: RendererModules/Direct3D10/Texture.h:49
const String d_name
The name used when the texture was created.
Definition: RendererModules/Direct3D10/Texture.h:144
ID3D10Device & d_device
D3D device used to do the business.
Definition: RendererModules/Direct3D10/Texture.h:132
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:79
ID3D10Texture2D * d_texture
The D3D 10 texture we're wrapping.
Definition: RendererModules/Direct3D10/Texture.h:134
PixelFormat
Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.
Definition: Texture.h:115