Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUIRenderEffectFactory_h_
28 #define _CEGUIRenderEffectFactory_h_
30 #include "CEGUI/RenderEffect.h"
40 class RenderEffectFactory :
public
41 AllocatedObject<RenderEffectFactory>
48 virtual RenderEffect&
create(Window* window) = 0;
51 virtual void destroy(RenderEffect& effect) = 0;
56 class TplRenderEffectFactory :
public RenderEffectFactory
68 return *CEGUI_NEW_AO T(window);
75 CEGUI_DELETE_AO &effect;
82 #endif // end of guard _CEGUIRenderEffectFactory_h_
virtual ~RenderEffectFactory()
base class virtual destructor.
Definition: RenderEffectFactory.h:87
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
virtual RenderEffect & create(Window *window)=0
Create an instance of the RenderEffect that this factory creates.
void destroy(RenderEffect &effect)
Destroy an instance of the RenderEffect that this factory creates.
Definition: RenderEffectFactory.h:93
RenderEffect & create(Window *window)
Create an instance of the RenderEffect that this factory creates.
Definition: RenderEffectFactory.h:86
An abstract base class providing common functionality and specifying the required interface for deriv...
Definition: Window.h:171
virtual void destroy(RenderEffect &effect)=0
Destroy an instance of the RenderEffect that this factory creates.
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:60