Crazy Eddie's GUI System
0.8.7
RendererModules/Direct3D9/TextureTarget.h
1
/***********************************************************************
2
created: Fri Feb 13 2009
3
author: Paul D Turner
4
*************************************************************************/
5
/***************************************************************************
6
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7
*
8
* Permission is hereby granted, free of charge, to any person obtaining
9
* a copy of this software and associated documentation files (the
10
* "Software"), to deal in the Software without restriction, including
11
* without limitation the rights to use, copy, modify, merge, publish,
12
* distribute, sublicense, and/or sell copies of the Software, and to
13
* permit persons to whom the Software is furnished to do so, subject to
14
* the following conditions:
15
*
16
* The above copyright notice and this permission notice shall be
17
* included in all copies or substantial portions of the Software.
18
*
19
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25
* OTHER DEALINGS IN THE SOFTWARE.
26
***************************************************************************/
27
#ifndef _CEGUIDirect3D9TextureTarget_h_
28
#define _CEGUIDirect3D9TextureTarget_h_
29
30
#include "CEGUI/RendererModules/Direct3D9/RenderTarget.h"
31
#include "../../TextureTarget.h"
32
#include <d3d9.h>
33
34
#if defined(_MSC_VER)
35
# pragma warning(push)
36
# pragma warning(disable : 4250)
37
# pragma warning(disable : 4251)
38
#endif
39
40
// Start of CEGUI namespace section
41
namespace
CEGUI
42
{
43
class
Direct3D9Texture;
44
46
class
DIRECT3D9_GUIRENDERER_API Direct3D9TextureTarget :
public
Direct3D9RenderTarget<TextureTarget>
47
{
48
public
:
49
Direct3D9TextureTarget(Direct3D9Renderer& owner);
50
virtual
~Direct3D9TextureTarget();
51
53
void
preD3DReset();
54
56
void
postD3DReset();
57
58
// overrides from Direct3D9RenderTarget
59
void
activate();
60
void
deactivate();
61
// implementation of RenderTarget interface
62
bool
isImageryCache()
const
;
63
// implementation of TextureTarget interface
64
void
clear();
65
Texture& getTexture()
const
;
66
void
declareRenderSize(
const
Sizef
& sz);
67
bool
isRenderingInverted()
const
;
68
69
protected
:
71
static
const
float
DEFAULT_SIZE;
73
static
uint s_textureNumber;
75
static
String
generateTextureName();
76
78
void
initialiseRenderTexture();
80
void
cleanupRenderTexture();
82
void
resizeRenderTexture();
83
85
void
enableRenderTexture();
87
void
disableRenderTexture();
88
90
LPDIRECT3DTEXTURE9 d_texture;
92
LPDIRECT3DSURFACE9 d_surface;
94
Direct3D9Texture
* d_CEGUITexture;
96
LPDIRECT3DSURFACE9 d_prevColourSurface;
97
};
98
99
}
// End of CEGUI namespace section
100
101
#if defined(_MSC_VER)
102
# pragma warning(pop)
103
#endif
104
105
#endif // end of guard _CEGUIDirect3D9TextureTarget_h_
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
arch_overview.dox:1
CEGUI::Direct3D9Texture
Texture implementation for the Direct3D9Renderer.
Definition:
RendererModules/Direct3D9/Texture.h:64
CEGUI::Size< float >
CEGUI::String
String class used within the GUI system.
Definition:
String.h:83
cegui
include
CEGUI
RendererModules
Direct3D9
TextureTarget.h
Generated by
1.8.16