Implementation of the CEGUI::Texture class for no particular engine.
Definition: RendererModules/Null/Texture.h:62
std::map< String, NullTexture *, StringFastLessCompare CEGUI_MAP_ALLOC(String, NullTexture *)> TextureMap
container type used to hold Textures we create.
Definition: RendererModules/Null/Renderer.h:182
std::vector< NullGeometryBuffer * > GeometryBufferList
container type used to hold GeometryBuffers we create.
Definition: RendererModules/Null/Renderer.h:177
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:75
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:60