Crazy Eddie's GUI System
0.8.7
RendererModules/Direct3D10/GeometryBuffer.h
1
/***********************************************************************
2
created: Sat Mar 7 2009
3
author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4
*************************************************************************/
5
/***************************************************************************
6
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7
*
8
* Permission is hereby granted, free of charge, to any person obtaining
9
* a copy of this software and associated documentation files (the
10
* "Software"), to deal in the Software without restriction, including
11
* without limitation the rights to use, copy, modify, merge, publish,
12
* distribute, sublicense, and/or sell copies of the Software, and to
13
* permit persons to whom the Software is furnished to do so, subject to
14
* the following conditions:
15
*
16
* The above copyright notice and this permission notice shall be
17
* included in all copies or substantial portions of the Software.
18
*
19
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25
* OTHER DEALINGS IN THE SOFTWARE.
26
***************************************************************************/
27
#ifndef _CEGUIDirect3D10GeometryBuffer_h_
28
#define _CEGUIDirect3D10GeometryBuffer_h_
29
30
#include "../../GeometryBuffer.h"
31
#include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32
#include "../../Rect.h"
33
#include "../../Quaternion.h"
34
35
// Unfortunately, MinGW-w64 doesn't have <d3dx10.h>
36
#ifdef __MINGW32__
37
#include <d3d10.h>
38
#include <d3dx9.h>
39
#else
40
#include <d3dx10.h>
41
#endif
42
43
#if defined(_MSC_VER)
44
# pragma warning(push)
45
# pragma warning(disable : 4251)
46
#endif
47
48
// Start of CEGUI namespace section
49
namespace
CEGUI
50
{
51
class
Direct3D10Texture;
52
54
class
D3D10_GUIRENDERER_API Direct3D10GeometryBuffer :
public
GeometryBuffer
55
{
56
public
:
58
Direct3D10GeometryBuffer(Direct3D10Renderer& owner);
59
61
~Direct3D10GeometryBuffer();
62
64
const
D3DXMATRIX* getMatrix()
const
;
65
66
// Implement GeometryBuffer interface.
67
void
draw()
const
;
68
void
setTranslation(
const
Vector3f& v);
69
void
setRotation(
const
Quaternion& r);
70
void
setPivot(
const
Vector3f& p);
71
void
setClippingRegion(
const
Rectf& region);
72
void
appendVertex(
const
Vertex& vertex);
73
void
appendGeometry(
const
Vertex*
const
vbuff, uint vertex_count);
74
void
setActiveTexture(Texture* texture);
75
void
reset();
76
Texture
* getActiveTexture()
const
;
77
uint getVertexCount()
const
;
78
uint getBatchCount()
const
;
79
void
setRenderEffect(
RenderEffect
* effect);
80
RenderEffect
* getRenderEffect();
81
void
setClippingActive(
const
bool
active);
82
bool
isClippingActive()
const
;
83
84
protected
:
86
void
updateMatrix()
const
;
88
void
syncHardwareBuffer()
const
;
90
void
allocateVertexBuffer(
const
size_t
count)
const
;
92
void
cleanupVertexBuffer()
const
;
93
95
struct
D3DVertex
96
{
98
FLOAT x, y, z;
100
DWORD diffuse;
102
float
tu, tv;
103
};
104
106
struct
BatchInfo
107
{
108
const
ID3D10ShaderResourceView* texture;
109
uint vertexCount;
110
bool
clip;
111
};
112
113
// Direct3D10Renderer object that created and owns this GeometryBuffer.
114
Direct3D10Renderer& d_owner;
116
ID3D10Device& d_device;
118
Direct3D10Texture* d_activeTexture;
120
mutable
ID3D10Buffer* d_vertexBuffer;
122
mutable
UINT d_bufferSize;
124
mutable
bool
d_bufferSynched;
126
typedef
std::vector<BatchInfo>
BatchList
;
128
BatchList
d_batches;
130
typedef
std::vector<D3DVertex>
VertexList
;
132
VertexList
d_vertices;
134
Rectf
d_clipRect;
136
bool
d_clippingActive;
138
Vector3f
d_translation;
140
Quaternion
d_rotation;
142
Vector3f
d_pivot;
144
RenderEffect
* d_effect;
146
mutable
D3DXMATRIX d_matrix;
148
mutable
bool
d_matrixValid;
149
};
150
151
152
}
// End of CEGUI namespace section
153
154
#if defined(_MSC_VER)
155
# pragma warning(pop)
156
#endif
157
158
#endif // end of guard _CEGUIDirect3D10GeometryBuffer_h_
CEGUI::Direct3D10GeometryBuffer::D3DVertex
internal Vertex structure used for Direct3D based geometry.
Definition:
RendererModules/Direct3D10/GeometryBuffer.h:117
CEGUI::Direct3D10GeometryBuffer::BatchList
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition:
RendererModules/Direct3D10/GeometryBuffer.h:148
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
arch_overview.dox:1
CEGUI::Quaternion
Class to represent rotation, avoids Gimbal lock.
Definition:
Quaternion.h:89
CEGUI::Vector3< float >
CEGUI::Direct3D10GeometryBuffer::VertexList
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition:
RendererModules/Direct3D10/GeometryBuffer.h:152
CEGUI::Texture
Abstract base class specifying the required interface for Texture objects.
Definition:
Texture.h:75
CEGUI::Rect< float >
CEGUI::RenderEffect
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition:
RenderEffect.h:60
cegui
include
CEGUI
RendererModules
Direct3D10
GeometryBuffer.h
Generated by
1.8.16