Crazy Eddie's GUI System
0.8.7
RendererModules/Direct3D10/RenderTarget.h
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/***********************************************************************
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created: Sat Mar 7 2009
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author: Paul D Turner (parts based on code by Rajko Stojadinovic)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIDirect3D10RenderTarget_h_
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#define _CEGUIDirect3D10RenderTarget_h_
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#include "../../RenderTarget.h"
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#include "CEGUI/RendererModules/Direct3D10/Renderer.h"
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#include "../../Rect.h"
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// Unfortunately, MinGW-w64 doesn't have <d3dx10.h>
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#ifdef __MINGW32__
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#include <d3d10.h>
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#include <d3dx9.h>
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#else
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#include <d3dx10.h>
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#endif
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4251)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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template
<
typename
T = RenderTarget>
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class
D3D10_GUIRENDERER_API Direct3D10RenderTarget :
public
T
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{
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public
:
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Direct3D10RenderTarget(Direct3D10Renderer& owner);
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// implement parts of RenderTarget interface
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void
draw(
const
GeometryBuffer& buffer);
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void
draw(
const
RenderQueue& queue);
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void
setArea(
const
Rectf& area);
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const
Rectf& getArea()
const
;
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void
activate();
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void
deactivate();
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void
unprojectPoint(
const
GeometryBuffer& buff,
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const
Vector2f& p_in,
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Vector2f& p_out)
const
;
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protected
:
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void
updateMatrix()
const
;
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void
setupViewport(D3D10_VIEWPORT& vp)
const
;
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Direct3D10Renderer
& d_owner;
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ID3D10Device& d_device;
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Rectf
d_area;
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mutable
D3DXMATRIX d_matrix;
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mutable
bool
d_matrixValid;
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mutable
float
d_viewDistance;
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};
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIDirect3D10RenderTarget_h_
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
arch_overview.dox:1
CEGUI::Direct3D10Renderer
Renderer implementation using Direct3D 10.
Definition:
RendererModules/Direct3D10/Renderer.h:68
CEGUI::Rect< float >
cegui
include
CEGUI
RendererModules
Direct3D10
RenderTarget.h
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