Crazy Eddie's GUI System
0.8.7
RendererModules/Irrlicht/GeometryBuffer.h
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/***********************************************************************
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created: Tue Mar 3 2009
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author: Paul D Turner (parts based on original code by Thomas Suter)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIIrrlichtGeometryBuffer_h_
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#define _CEGUIIrrlichtGeometryBuffer_h_
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#include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
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#include "CEGUI/GeometryBuffer.h"
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#include "CEGUI/Rect.h"
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#include "CEGUI/Vector.h"
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#include <irrlicht.h>
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#include <vector>
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4251)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
IrrlichtTexture;
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class
IRR_GUIRENDERER_API IrrlichtGeometryBuffer :
public
GeometryBuffer
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{
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public
:
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IrrlichtGeometryBuffer(irr::video::IVideoDriver& driver);
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const
irr::core::matrix4& getMatrix()
const
;
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irr::video::SMaterial& getMaterial();
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const
irr::video::SMaterial& getMaterial()
const
;
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// implement GeometryBuffer interface
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void
draw()
const
;
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void
setTranslation(
const
Vector3f& v);
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void
setRotation(
const
Quaternion& r);
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void
setPivot(
const
Vector3f& p);
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void
setClippingRegion(
const
Rectf
& region);
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void
appendVertex(
const
Vertex
& vertex);
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void
appendGeometry(
const
Vertex
*
const
vbuff, uint vertex_count);
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void
setActiveTexture(
Texture
* texture);
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void
reset();
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Texture
* getActiveTexture()
const
;
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uint getVertexCount()
const
;
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uint getBatchCount()
const
;
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void
setRenderEffect(
RenderEffect
* effect);
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RenderEffect
* getRenderEffect();
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void
setClippingActive(
const
bool
active);
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bool
isClippingActive()
const
;
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// overrides of GeometryBuffer base functions.
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void
setBlendMode(
const
BlendMode
mode);
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protected
:
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void
updateMatrix()
const
;
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void
setupClipping()
const
;
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void
cleanupClipping()
const
;
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struct
BatchInfo
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{
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irr::video::ITexture* texture;
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uint vertexCount;
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bool
clip;
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};
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irr::video::IVideoDriver& d_driver;
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IrrlichtTexture
* d_activeTexture;
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mutable
irr::video::SMaterial d_material;
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Rectf
d_clipRect;
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bool
d_clippingActive;
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irr::core::vector3d<irr::f32> d_translation;
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irr::core::quaternion d_rotation;
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irr::core::vector3d<irr::f32> d_pivot;
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RenderEffect
* d_effect;
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mutable
irr::core::matrix4 d_matrix;
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mutable
bool
d_matrixValid;
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typedef
std::vector<BatchInfo>
BatchList
;
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typedef
std::vector<irr::video::S3DVertex>
VertexList
;
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typedef
std::vector<irr::u16>
IndexList
;
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BatchList
d_batches;
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VertexList
d_vertices;
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IndexList
d_indices;
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const
float
d_xViewDir;
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const
float
d_texelOffset;
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mutable
irr::core::rect<irr::s32> d_savedViewport;
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mutable
irr::core::matrix4 d_savedProjection;
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};
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}
// End of CEGUI namespace section
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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#endif // end of guard _CEGUIIrrlichtGeometryBuffer_h_
CEGUI::IrrlichtGeometryBuffer::BatchInfo
type to track info for per-texture sub batches of geometry
Definition:
RendererModules/Irrlicht/GeometryBuffer.h:110
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
arch_overview.dox:1
CEGUI::IrrlichtGeometryBuffer::VertexList
std::vector< irr::video::S3DVertex > VertexList
type of container used to queue the geometry
Definition:
RendererModules/Irrlicht/GeometryBuffer.h:142
CEGUI::Vertex
structure that is used to hold details of a single vertex in 3D space.
Definition:
Vertex.h:60
CEGUI::IrrlichtGeometryBuffer::BatchList
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition:
RendererModules/Irrlicht/GeometryBuffer.h:140
CEGUI::Texture
Abstract base class specifying the required interface for Texture objects.
Definition:
Texture.h:75
CEGUI::IrrlichtGeometryBuffer::IndexList
std::vector< irr::u16 > IndexList
type of container used for indexes
Definition:
RendererModules/Irrlicht/GeometryBuffer.h:144
CEGUI::BlendMode
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition:
Renderer.h:83
CEGUI::IrrlichtTexture
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition:
RendererModules/Irrlicht/Texture.h:47
CEGUI::Rect< float >
CEGUI::RenderEffect
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition:
RenderEffect.h:60
cegui
include
CEGUI
RendererModules
Irrlicht
GeometryBuffer.h
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