Crazy Eddie's GUI System  ${CEGUI_VERSION}
CEGUI::OpenGL3StateChangeWrapper::BindBufferParams Struct Reference

Public Member Functions

void reset ()
 
bool equal (GLenum target, GLuint buffer)
 
void reset ()
 
bool equal (GLenum target, GLuint buffer)
 

Public Attributes

GLenum d_target
 
GLuint d_buffer