Crazy Eddie's GUI System  ${CEGUI_VERSION}
Todo List
Class CEGUI::Affector

moveKeyFrame, this will be vital for any animation editing tools

moveKeyFrame, this will be vital for any animation editing tools

Class CEGUI::ItemEntry

Fire events on selection / deselection. (Maybe selectable mode changed as well?)

Fire events on selection / deselection. (Maybe selectable mode changed as well?)

Class CEGUI::TypedProperty< T >

I split this from CEGUIProperty.h to avoid bloating it with PropertyHelper, I also split it from TplProperty since it can be used outside of that. Is that the "right thing" to do?

I split this from CEGUIProperty.h to avoid bloating it with PropertyHelper, I also split it from TplProperty since it can be used outside of that. Is that the "right thing" to do?

Member CEGUI::TypeSensitiveOne ()

Is this the right place where to put this?

Is this the right place where to put this?

Is this the right place where to put this?

Is this the right place where to put this?

Member CEGUI::TypeSensitiveZero ()

Is this the right place where to put this?

Is this the right place where to put this?

Is this the right place where to put this?

Is this the right place where to put this?

Class CEGUI::WidgetComponent

This is not finished in the slightest! There will be many changes here...

This is not finished in the slightest! There will be many changes here...

Class CEGUI::WindowFactoryManager

I think we could clean up the mapping stuff a bit. Possibly make it more generic now with the window renderers and all.

I think we could clean up the mapping stuff a bit. Possibly make it more generic now with the window renderers and all.