Crazy Eddie's GUI System 0.8.7
StandardShaderFrag.h
1/***********************************************************************
2 created: Wed, 8th Feb 2012
3 author: Lukas E Meindl
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27
28#ifndef _CEGUIOpenGL3StandardShaderFrag_h_
29#define _CEGUIOpenGL3StandardShaderFrag_h_
30
31namespace CEGUI
32{
33
34const char
35 StandardShaderFrag_Opengl3[] =
36 "#version 150 core\n"
37
38 "uniform sampler2D texture0;\n"
39 "in vec2 exTexCoord;\n"
40 "in vec4 exColour;\n"
41 "out vec4 out0;\n"
42
43 "void main(void)\n"
44 "{\n"
45 "out0 = texture(texture0, exTexCoord) * exColour;\n"
46 "}",
47 StandardShaderFrag_OpenglEs2[] =
48 "#version 100\n"
49
50 "uniform sampler2D texture0;\n"
51 "precision mediump float;\n"
52 "varying vec2 exTexCoord;\n"
53 "varying vec4 exColour;\n"
54
55 "void main(void)\n"
56 "{\n"
57 "gl_FragColor = texture2D(texture0, exTexCoord) * exColour;\n"
58 "}",
59 StandardShaderFrag_OpenglEs3[] =
60 "#version 300 es\n"
61
62 "uniform sampler2D texture0;\n"
63 "precision highp float;\n"
64 "in vec2 exTexCoord;\n"
65 "in vec4 exColour;\n"
66 "layout(location = 0) out vec4 out0;\n"
67
68 "void main(void)\n"
69 "{\n"
70 "out0 = texture(texture0, exTexCoord) * exColour;\n"
71 "}";
72
73}
74
75#endif
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1