26#ifndef _CEGUIDirect3D10ViewportTarget_h_
27#define _CEGUIDirect3D10ViewportTarget_h_
29#include "CEGUI/RendererModules/Direct3D11/RenderTarget.h"
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition RendererModules/Direct3D11/RenderTarget.h:53
Renderer implementation using Direct3D 10.
Definition RendererModules/Direct3D11/Renderer.h:88
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition Direct3D11/ViewportTarget.h:36
Direct3D11ViewportTarget(Direct3D11Renderer &owner, const Rectf &area)
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
Direct3D11ViewportTarget(Direct3D11Renderer &owner)
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initia...
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1