Crazy Eddie's GUI System 0.8.7
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ShaderManager.h
1/***********************************************************************
2 created: Wed, 8th Feb 2012
3 author: Lukas E Meindl
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27
28#ifndef _CEGUIOpenGL3ShaderManager_h_
29#define _CEGUIOpenGL3ShaderManager_h_
30
31#include "CEGUI/Base.h"
32#include "CEGUI/RendererModules/OpenGL/GL.h"
33
34#include <map>
35#include <string>
36
37#if defined(_MSC_VER)
38# pragma warning(push)
39# pragma warning(disable : 4251)
40#endif
41
42// Start of CEGUI namespace section
43namespace CEGUI
44{
45 class OpenGL3Shader;
46
47 enum OpenGL3ShaderID
48 {
49 SHADER_ID_STANDARDSHADER,
50
51 SHADER_ID_COUNT
52 };
53
55 public AllocatedObject<OpenGL3ShaderManager>
56 {
57 public:
59 virtual ~OpenGL3ShaderManager();
60
61 OpenGL3Shader* getShader(GLuint id);
62 void loadShader(GLuint id, std::string vertexShader, std::string fragmentShader);
63
64 void initialiseShaders();
65 void deinitialiseShaders();
66
67 private:
68
69 typedef std::map<GLuint, OpenGL3Shader*> shaderContainerType;
70 shaderContainerType d_shaders;
71
72 bool d_shadersInitialised;
73 };
74
75}
76
77#endif
Definition MemoryAllocatedObject.h:110
Definition ShaderManager.h:56
Definition Shader.h:45
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1