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BoolArray2D.h
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/***********************************************************************
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created: Fri Apr 22 2011
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author: Paul D Turner <paul@cegui.org.uk>
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _BoolArray2D_h_
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#define _BoolArray2D_h_
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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// Wrapper for a simple bool array.
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class
BoolArray2D
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{
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public
:
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BoolArray2D
();
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BoolArray2D
(
int
width,
int
height);
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~
BoolArray2D
();
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// return the width of the array
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int
width()
const
;
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// return the height of the array.
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int
height()
const
;
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// get the element at the specified location.
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bool
elementAtLocation(
int
x,
int
y)
const
;
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// set the element at the specified location.
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void
setElementAtLocation(
int
x,
int
y,
bool
value);
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// clear the array to the specified value.
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void
clear(
bool
value =
false
);
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// set the array size. content is cleared to 0.
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void
resetSize(
int
width,
int
height);
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private
:
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int
d_width;
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int
d_height;
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bool
* d_content;
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};
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}
// End of CEGUI namespace section
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#endif // end of guard _BoolArray2D_h_
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CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
cegui/include/CEGUI/Affector.h:42
CEGUI::BoolArray2D
Definition:
BoolArray2D.h:35
samples
InventoryDemo
BoolArray2D.h
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