Crazy Eddies GUI System 0.7.6
CEGUICoordConverter.h
00001 /***********************************************************************
00002     filename:   CEGUICoordConverter.h
00003     created:    Sun Sep 18 2005
00004     author:     Paul D Turner <paul@cegui.org.uk>
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUICoordConverter_h_
00029 #define _CEGUICoordConverter_h_
00030 
00031 #include "CEGUIUDim.h"
00032 
00033 // Start of CEGUI namespace section
00034 namespace CEGUI
00035 {
00042 class CEGUIEXPORT CoordConverter
00043 {
00044 public:
00060     static float windowToScreenX(const Window& window, const UDim& x);
00061 
00077     static float windowToScreenX(const Window& window, const float x);
00078 
00094     static float windowToScreenY(const Window& window, const UDim& y);
00095 
00111     static float windowToScreenY(const Window& window, const float y);
00112 
00128     static Vector2 windowToScreen(const Window& window, const UVector2& vec);
00129 
00145     static Vector2 windowToScreen(const Window& window, const Vector2& vec);
00146 
00158     static Rect windowToScreen(const Window& window, const URect& rect);
00159 
00174     static Rect windowToScreen(const Window& window, const Rect& rect);
00175 
00191     static float screenToWindowX(const Window& window, const UDim& x);
00192 
00208     static float screenToWindowX(const Window& window, const float x);
00209 
00225     static float screenToWindowY(const Window& window, const UDim& y);
00226 
00242     static float screenToWindowY(const Window& window, const float y);
00243 
00259     static Vector2 screenToWindow(const Window& window, const UVector2& vec);
00260 
00276     static Vector2 screenToWindow(const Window& window, const Vector2& vec);
00277 
00292     static Rect screenToWindow(const Window& window, const URect& rect);
00293 
00308     static Rect screenToWindow(const Window& window, const Rect& rect);
00309 
00310 private:
00322     static float getBaseXValue(const Window& window);
00323 
00335     static float getBaseYValue(const Window& window);
00336 
00348     static Vector2 getBaseValue(const Window& window);
00349 };
00350 
00351 } // End of  CEGUI namespace section
00352 
00353 
00354 #endif  // end of guard _CEGUICoordConverter_h_