Class TAudioClipNode

Unit

Declaration

type TAudioClipNode = class(TAbstractSoundSourceNode, IAbstractUrlObject)

Description

Buffer for sound data, which can be played by the TSoundNode.

Hierarchy

Overview

Methods

Protected procedure ParseAfter(Reader: TX3DReaderNames); override;
Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
Public procedure CreateNode; override;
Public destructor Destroy; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public function GetCycleInterval: TFloatTime; override;
Public procedure SetUrl(const Value: array of string);
Public procedure SetUrl(const Value: TCastleStringList);

Properties

Public property FdUrl: TMFString read FFdUrl;

Description

Methods

Protected procedure ParseAfter(Reader: TX3DReaderNames); override;
 
Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
 
Public procedure CreateNode; override;
 
Public destructor Destroy; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public function GetCycleInterval: TFloatTime; override;
 
Public procedure SetUrl(const Value: array of string);

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in nodes_specification/components/ , - and regenerate include files by running nodes_specification/x3d-nodes-to-pascal/x3d-nodes-to-pascal.lpr .

The documentation for properties should go to x3dnodes_documentation.txt .

Public procedure SetUrl(const Value: TCastleStringList);
 

Properties

Public property FdUrl: TMFString read FFdUrl;
 

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