Class TDebugTransform
Unit
CastleDebugTransform
Declaration
type TDebugTransform = class(TComponent)
Description
Visualization of a bounding volume (and maybe other properties) of a TCastleTransform instance. After constructing this, call Attach to attach this to some TCastleTransform instance.
Then set Exists to control whether the debug visualization should actually be shown. We take care to only actually construct internal TCastleScene when the Exists becomes True , so you can construct TDebugTransform instance always, even in release mode – it does not take up resources if never visible.
Hierarchy
- TComponent
- TDebugTransform
Overview
Methods
Properties
Description
Methods
 |
procedure ChangedScene; |
|
Properties
 |
property Exists: boolean read FExists write SetExists default false; |
Is the debug visualization visible.
|
 |
property WorldSpace: TAbstractX3DGroupingNode read FWorldSpace; |
Add additional things that are expressed in world-space under this transform. Be sure to call ChangedScene afterwards.
|
Generated by PasDoc 0.15.0.
|