Unit CastleShaders

Classes, Interfaces, Objects and Records
Functions and Procedures
Variables

Description

Warning: this symbol is deprecated: use CastleRendererBaseTypes

Shaders types.

Uses

Overview

Types

TShaderType = CastleRendererBaseTypes.TShaderType;

Constants

stVertex = CastleRendererBaseTypes.stVertex;
stGeometry = CastleRendererBaseTypes.stGeometry;
stFragment = CastleRendererBaseTypes.stFragment;
ShaderTypeName: array [TShaderType] of string = ( 'Vertex', 'Geometry', 'Fragment' );
ShaderTypeNameX3D: array [TShaderType] of string = ( 'VERTEX', 'GEOMETRY', 'FRAGMENT' ) deprecated 'do not use this constant, it should be internal in X3D units';

Description

Types

TShaderType = CastleRendererBaseTypes.TShaderType;

Shader types.

Constants

stVertex = CastleRendererBaseTypes.stVertex;
 
stGeometry = CastleRendererBaseTypes.stGeometry;
 
stFragment = CastleRendererBaseTypes.stFragment;
 
ShaderTypeName: array [TShaderType] of string = ( 'Vertex', 'Geometry', 'Fragment' );
 
ShaderTypeNameX3D: array [TShaderType] of string = ( 'VERTEX', 'GEOMETRY', 'FRAGMENT' ) deprecated 'do not use this constant, it should be internal in X3D units';

Warning: this symbol is deprecated: do not use this constant, it should be internal in X3D units

 

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