Unit CastleItems
Functions and Procedures Constants
Description
Items, things that can be picked up, carried and used.
Uses
Overview
Classes, Interfaces, Objects and Records
Class TItemResource |
Basic resource of an item that can be picked up, used and such. |
Class TItemWeaponResource |
Weapon that can make an immiediate attack (short-range/shoot) or fire a missile. |
Class TInventoryItem |
An item that can be used, kept in the inventory, or (using PutOnWorld that wraps it in TItemOnWorld) dropped on 3D world. |
Class TItemWeapon |
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Class TInventory |
List of items, with a 3D object (like a player or creature) owning these items. |
Class TItemOnWorld |
Item that is placed on a 3D world, ready to be picked up. |
Class TAliveWithInventory |
Alive 3D thing that has inventory (can keep items). |
Types
Variables
Description
Types
TItemOnWorldExistsEvent = function(const Item: TItemOnWorld): boolean of object; |
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Variables
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