Class TMatrixTransformNode

Unit

Declaration

type TMatrixTransformNode = class(TAbstractX3DGroupingNode, ITransformNode)

Description

Transform children by an explicit 4x4 matrix.

This is an extension, not present in the X3D standard. See http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_matrix_transform . It is compatible with InstantReality, see http://instant-reality.com/documentation/nodetype/MatrixTransform/ .

Hierarchy

Overview

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
Protected procedure ApplyTransform(State: TX3DGraphTraverseState); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;
Public function TransformationChange: TNodeTransformationChange; override;

Properties

Public property FdMatrix: TSFMatrix4f read FFdMatrix;
Public property Matrix: TMatrix4 read GetMatrix write SetMatrix;

Description

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
 
Protected procedure ApplyTransform(State: TX3DGraphTraverseState); override;
 
Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;
 
Public function TransformationChange: TNodeTransformationChange; override;
 

Properties

Public property FdMatrix: TSFMatrix4f read FFdMatrix;
 
Public property Matrix: TMatrix4 read GetMatrix write SetMatrix;
 

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