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Computer Assited Medical Intervention Tool Kit
version 4.1
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25 #ifndef COMPONENTADDPROPERTYSTATE_H
26 #define COMPONENTADDPROPERTYSTATE_H
62 void onEntry(QEvent* event)
override;
63 void onExit(QEvent* event)
override;
The main window of the Wizard. All state widgets are contained in this window.
Definition: WizardMainWindow.h:42
State to create one component.
Definition: ComponentCreationState.h:57
ComponentAddPropertyState(QString name, ComponentAddPropertyWidget *widget, WizardMainWindow *mainWindow, ComponentCreationState *parent)
Constructor.
Definition: ComponentAddPropertyState.cpp:40
void onEntry(QEvent *event) override
Reimplemented from QState.
Definition: WizardState.cpp:53
QString name
Definition: WizardState.h:65
void onExit(QEvent *event) override
Definition: ComponentAddPropertyState.cpp:57
const char * description
Definition: applications/cepgenerator/main.cpp:37
void onExit(QEvent *event) override
Definition: WizardState.cpp:58
cepcoreschema::Component * domComponent
Definition: ComponentAddPropertyState.h:67
WizardMainWindow * mainWindow
Definition: WizardState.h:67
Generic state of the wizard.
Definition: WizardState.h:42
void addDomParameters()
Definition: ComponentAddPropertyState.cpp:63
A component is something that composed something and could also be a part of something.
Definition: modeling/libraries/pml/Component.h:47
~ComponentAddPropertyState() override=default
Destructor.
void resetDomComponent(cepcoreschema::Component *domComponent)
Definition: ComponentAddPropertyState.cpp:45
void onEntry(QEvent *event) override
Definition: ComponentAddPropertyState.cpp:53
State to add a property to a component.
Definition: ComponentAddPropertyState.h:48
Definition: ActionExtensionGenerator.h:35
QWidget * widget
Definition: WizardState.h:66