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Computer Assited Medical Intervention Tool Kit
version 3.3
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The manager of the Cell data. More...
#include <CellDC.h>
Public Member Functions | |
CellDC (camitk::Component *, PMManagerDC *pmManagerDC, Cell *) | |
Default constructor. More... | |
virtual void | createPointData () |
create all the point data to display specific information (only works for SCs that have a surface representation). More... | |
virtual void | destroyPointData () |
destroy all the point data More... | |
virtual Cell * | getCell () |
get the atom this dc is representing More... | |
virtual | ~CellDC () |
destructor More... | |
camitk::Component rewritten | |
This methods are overloaded from camitk::Component to give the CellDC another behaviour | |
virtual QPixmap | getIcon () |
Get the pixmap that will be displayed for this node. More... | |
virtual void | setName (const QString &) |
set the name to be displayed More... | |
virtual void | setSelected (const bool, const bool recursive=false) |
if selected, creates the 3D representation (that was delayed in the constructor). Blocks all recursivity. More... | |
virtual QObject * | getPropertyObject () |
reimplement this method to give the property object to the property editor More... | |
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camitk::Geometry * | cellsToGeometry () |
create an Geometry (composed by vtk unstructured grid of n cells) from the managed SC which is a list of cells More... | |
StructuralComponent::ComposedBy | composedBy () |
return if the structural component is a list of cells or of atoms More... | |
StructuralComponent * | getSC () |
convenient methods More... | |
StructuralComponentDC (camitk::Component *parent, PMManagerDC *pmManagerDC, StructuralComponent *sc, bool delayRepresentationInit=false) | |
Default constructor, set the 3rd parameter to false to delay the construction of the Geometry (represention of the DC in 3D). More... | |
void | updateAtoms () |
the method to update both atomDCs vector and atomVtkPointsIndexMap More... | |
void | updatePosition (AtomDC *, int atomOrderNr=-1) |
This atom position has been changed, the 3D representation has to be updated. More... | |
virtual | ~StructuralComponentDC () |
destructor More... | |
virtual void | setPointSet (vtkSmartPointer< vtkPointSet >) |
if the vtkPointSet is modified externally (e.g. by an operator), change the PM structure More... | |
virtual void | cellPicked (vtkIdType, bool) |
select a specific sub DC using the cell id (do nothing if the SC is not composed by cells) More... | |
virtual void | pointPicked (vtkIdType, bool) |
select a specific sub DC using the point id (do nothing if the SC is not composed by atoms) More... | |
virtual void | setEnhancedModes (const EnhancedModes) |
do not set enhanced modes if children are atomDC More... | |
virtual void | setRenderingModes (const RenderingModes) |
set the rendering mode of the StructuralComponent as well as the DC More... | |
virtual void | setActorColor (const RenderingModes, const double, const double, const double) |
Set the color of given representation modes. More... | |
virtual void | setActorColor (const RenderingModes, double[4]) |
virtual void | setColor (const double, const double, const double) |
Set an (r,g,b) color to all representation modes, without changing the opacity. More... | |
virtual void | setColor (const double, const double, const double, const double) |
Set an (r,g,b,a) color to all representation modes. More... | |
virtual void | addChild (InterfaceNode *) |
add a sub DC: overloaded method to allow change in the physical model data representation More... | |
virtual void | removeChild (InterfaceNode *) |
remove a sub DC: overloaded method to allow change in the physical model data representation More... | |
virtual QMenu * | getPopupMenu (QWidget *parent) |
Overriden method so that we actually can build a popup menu with different actions. More... | |
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ComponentDC (camitk::Component *parent, PMManagerDC *pmManagerDC,::Component *c=NULL) | |
constructors More... | |
::Component * | getComponent () |
return the component that this dc is managing More... | |
virtual PMManagerDC * | getPMManagerDC () |
get the PMManagerDC (given during instanciation), allows to get PML/Component maps More... | |
virtual void | updateProperty (QString name, QVariant value) |
update a specific property More... | |
virtual | ~ComponentDC () |
virtual void | setOpacity (const double) |
virtual const EnhancedModes | getEnhancedModes () const |
get the current enhanced mode More... | |
virtual const RenderingModes | getRenderingModes () const |
see Component.cpp More... | |
virtual void | deleteChildren () |
remove a sub DC: overloaded method to avoir deletion of children that are used in more than one SCDC (that have more than one parent) More... | |
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vtkIdType | getPickedCellId () |
get the last pick point id, More... | |
vtkIdType | getPickedPointId () |
get the last pick point id, More... | |
MeshComponent (const QString &file) throw (AbortException) | |
Creates a top-level MeshComponent from a file. More... | |
MeshComponent (vtkSmartPointer< vtkPointSet > aPointSet, const QString &name) | |
Creates a top-level MeshComponent from a vtkPointSet (and instanciate its 3D representation). More... | |
MeshComponent (Component *parentComponent, vtkSmartPointer< vtkPointSet > aPointSet, const QString &name) | |
Creates a MeshComponent as a sub component of another Component using a vtkPointSet (and instanciate its 3D representation). More... | |
virtual | ~MeshComponent () |
Destructor. More... | |
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Component (const QString &file, const QString &name, Representation rep=NO_REPRESENTATION) | |
Component constructor for top-level component (please use the other constructor for sub-level components). More... | |
Component (Component *parentComponent, const QString &name, Representation rep=NO_REPRESENTATION) throw (AbortException) | |
Component constructor for a Component that is a child of another Component You should not use this constructor for a top-level component. More... | |
virtual | ~Component () |
default destructor More... | |
Representation | getRepresentation () const |
return the type of representation concretely implemented by this Component in the InteractiveViewer. More... | |
bool | isTopLevel () const |
return true if this component is a top-level component More... | |
virtual Component * | getParentComponent () |
get the parent component More... | |
virtual Component * | getTopLevelComponent () |
get the top-level component More... | |
virtual void | setModified (bool modified=true) |
set the modified flag More... | |
virtual bool | getModified () const |
set the modified flag More... | |
virtual void | setVisibility (Viewer *, bool) |
set the visibility for a viewer More... | |
virtual bool | getVisibility (Viewer *) const |
get the visibility of a viewer More... | |
virtual void | refresh () const |
refresh all the viewer that are currently displaying this Component More... | |
virtual void | refreshInterfaceNode () |
Asks all viewers that are currently displaying this Component to rebuild the representation of the InterfaceNode for this Component. More... | |
virtual bool | isSelected () const |
Check if this data component is selected. More... | |
const QString | getFileName () const |
get the file name where the data have to be stored/were stored More... | |
void | setFileName (const QString &) |
set the file name where the data have to be stored More... | |
bool | event (QEvent *e) |
Overriden from QObject, this one is only intercepting signal for dynamic property changed (see constructor). More... | |
QMenu * | getActionAndPopupMenu () |
Get a QMenu that contains all the action that can be applied to this component + the popup menu (if exists). More... | |
QStringList | getHierarchy () |
bool | isInstanceOf (QString className) |
Assert that a Component instance really inherits from a given className. More... | |
virtual unsigned int | getNumberOfPropertyWidget () |
get the number of alternative property widgets More... | |
virtual QWidget * | getPropertyWidgetAt (unsigned int i, QWidget *parent=0) |
Get the ith alternative property widget. More... | |
virtual Q_INVOKABLE Property * | getProperty (QString name) |
Get a Property given its name. More... | |
virtual bool | addProperty (Property *) |
Add a new CamiTK property to the component. More... | |
virtual void | addChild (InterfaceNode *) |
add a child Component (sub item in the hierarchy), and modify the child's parent to be equal to this instance More... | |
virtual void | attachChild (InterfaceNode *) |
add a child Component (but leave its parent unchanged) More... | |
virtual void | removeChild (InterfaceNode *) |
remove from the the sub item vector. More... | |
virtual void | setParent (InterfaceNode *) |
set the parent Component. This method automatically remove this Component from its previous (if already had one parent Component) More... | |
virtual QString | getName () const |
get the name to be displayed More... | |
virtual const ComponentList & | getChildren () |
get the list of the InterfaceNode children (sub items in the hierarchy) More... | |
virtual bool | doubleClicked () |
this method is called each time the InterfaceNode is double clicked by the user. More... | |
virtual InterfaceNode * | getParent () |
get the parent Component More... | |
virtual bool | inItalic () const |
A component name is not displayed in italic by default. More... | |
const QString | getLabel () const |
void | setLabel (QString newName) |
set the string used to display the label, do the same as setName More... | |
delegateGet0 (myGeometry, getPointSet, vtkSmartPointer< vtkPointSet >) delegate1(myGeometry | |
vtkSmartPointer< vtkPointSet > | delegate1 (myGeometry, setPointData, vtkSmartPointer< vtkDataArray >) delegateConstGet0(myGeometry |
vtkSmartPointer< vtkPointSet > vtkSmartPointer < vtkAlgorithmOutput > | delegate1 (myGeometry, setDataConnection, vtkSmartPointer< vtkAlgorithmOutput >) delegateGet1(myGeometry |
vtkSmartPointer< vtkPointSet > vtkSmartPointer < vtkAlgorithmOutput > const virtual RenderingModes vtkSmartPointer< vtkProp > | getProp (const QString ¶m) |
Return the vtkProp (actors, volumes and annotations) corresponding to the given name. More... | |
virtual unsigned int | getNumberOfProp () const |
return the number of additional prop More... | |
virtual vtkSmartPointer< vtkProp > | getProp (unsigned int index) |
return an additional prop by its index More... | |
virtual bool | addProp (const QString &name, vtkSmartPointer< vtkProp > prop) |
insert an additional prop, defining it by its name (default visibility = false) More... | |
virtual bool | removeProp (const QString &name) |
remove a given additional prop. More... | |
virtual void | getBounds (double *bounds) |
compute the object's bounding box [xmin,xmax, ymin,ymax, zmin,zmax], see Component.cpp More... | |
virtual double | getBoundingRadius () |
compute the object's bounding sphere radius, More... | |
delegate4 (myGeometry, setPointPosition, const unsigned int, const double, const double, const double) | |
delegateAndInvokeChildren1 (myGeometry, setRenderingModes, const RenderingModes) | |
delegateAndInvokeChildren1 (myGeometry, setEnhancedModes, const EnhancedModes) delegateConstGet0(myGeometry | |
const EnhancedModes | delegateAndInvokeChildren1Array (myGeometry, setActorColor, const RenderingModes, double, 4) delegateAndInvokeChildren4(myGeometry |
const EnhancedModes const const const const virtual double void | getActorColor (const RenderingModes, double[4]) |
see Component.cpp More... | |
delegateAndInvokeChildren3 (myGeometry, setColor, const double, const double, const double) delegateAndInvokeChildren4(myGeometry | |
const const const const double | delegateAndInvokeChildren2 (myGeometry, setActorOpacity, const RenderingModes, const double) delegateConstGet1(myGeometry |
const const const const double const RenderingModes | delegateAndInvokeChildren1 (myGeometry, setOpacity, const double) delegate2(myGeometry |
const const const const double const RenderingModes double | delegate1 (myGeometry, setTexture, vtkSmartPointer< vtkTexture >) virtual void setGlyphType(const GlyphTypes type |
delegate1 (myGeometry, setLinesAsTubes, bool) | |
delegateConstGet0 (mySlice, getImageData, vtkSmartPointer< vtkImageData >) delegate1(mySlice | |
vtkSmartPointer< vtkImageData > | delegateConstGet0 (mySlice, get2DImageActor, vtkSmartPointer< vtkImageActor >) delegateConstGet0(mySlice |
vtkSmartPointer< vtkImageData > vtkSmartPointer < vtkImageActor > | delegateConstGet0 (mySlice, getPickPlaneActor, vtkSmartPointer< vtkActor >) delegateGet0(mySlice |
vtkSmartPointer< vtkImageData > vtkSmartPointer < vtkImageActor > vtkSmartPointer< vtkActor > | delegate3 (mySlice, pixelPicked, double, double, double) delegate0(mySlice |
vtkSmartPointer< vtkImageData > vtkSmartPointer < vtkImageActor > vtkSmartPointer< vtkActor > updatePickPlane | delegate1 (mySlice, setSlice, int) |
delegate3 (mySlice, setSlice, double, double, double) | |
delegate1 (mySlice, setRotationX, double) delegate1(mySlice | |
double | delegate1 (mySlice, setRotationZ, double) delegateConstGet0(mySlice |
double int | delegate3 (mySlice, setPixelRealPosition, double, double, double) |
virtual double | getRotationX () const |
see Component.cpp More... | |
virtual double | getRotationY () const |
see Component.cpp More... | |
virtual double | getRotationZ () const |
see Component.cpp More... | |
virtual int | getNumberOfSlices () const |
see Component.cpp More... | |
virtual int | getSlice () const |
see Component.cpp More... | |
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virtual | ~InterfaceProperty () |
empty virtual destructor, to avoid memory leak More... | |
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virtual | ~InterfaceNode () |
empty virtual destructor, to avoid memory leak More... | |
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virtual | ~InterfaceGeometry () |
empty virtual destructor, to avoid memory leak More... | |
virtual vtkSmartPointer < vtkPointSet > | getPointSet ()=0 |
virtual void | setPointData (vtkSmartPointer< vtkDataArray >)=0 |
set the point data (may contains a lookup table). More... | |
virtual vtkSmartPointer < vtkAlgorithmOutput > | getDataPort () const =0 |
get the custom algorithm pipeline input. More... | |
virtual void | setDataConnection (vtkSmartPointer< vtkAlgorithmOutput >)=0 |
Set/reset the connection for the InterfaceGeometry internal algorithm. More... | |
virtual vtkSmartPointer< vtkActor > | getActor (const RenderingModes)=0 |
Return the actor for the representation mode, NULL if the actor doesn't exist. More... | |
virtual void | setTexture (vtkSmartPointer< vtkTexture >)=0 |
Set a texture to this object. More... | |
virtual void | setPointPosition (const unsigned int orderNumber, const double x, const double y, const double z)=0 |
set a given point position More... | |
virtual void | setActorColor (const RenderingModes, double *color)=0 |
Set the color of given representation modes. More... | |
virtual void | getActorColor (const RenderingModes, double *color)=0 |
Get the color of given representation modes in the second parameter. More... | |
virtual void | setActorOpacity (const RenderingModes, const double)=0 |
Set the opacity of this representation modes. WARNING color field (surfaceColor, ...) are not modified! More... | |
virtual double | getActorOpacity (const RenderingModes) const =0 |
Return the opacity of a given renderng mode. More... | |
virtual void | setMapperScalarRange (double min, double max)=0 |
Set the mapper scalar range. More... | |
virtual void | setGlyphType (const GlyphTypes type, const double size=0.0)=0 |
Set the glyph type (a glyph is a geometric representation attached to every point in the input dataset). More... | |
virtual void | setLinesAsTubes (bool)=0 |
set the lines as tubes (works only for vtkDataSet representation that contains lines) More... | |
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virtual vtkSmartPointer < vtkImageActor > | get2DImageActor () const =0 |
Return the vtkImageActor (vtkProp) representing a slice to be displayed in 2D. More... | |
virtual vtkSmartPointer < vtkImageActor > | get3DImageActor () const =0 |
Return the vtkImageActor (vtkProp) representing a slice to be displayed in 2D. More... | |
virtual vtkSmartPointer < vtkImageData > | getImageData () const =0 |
Return the displayed images as a vtkImageData. More... | |
virtual int | getNumberOfColors () const =0 |
Return the number of colors in the images. More... | |
virtual vtkSmartPointer< vtkActor > | getPickPlaneActor () const =0 |
Return the vtkActor used to pick pixels in the slices. More... | |
virtual vtkSmartPointer< vtkActor > | getPixelActor ()=0 |
Return the vtkActor used to pick pixels in the slices. More... | |
virtual void | pixelPicked (double, double, double)=0 |
This method is called when the associated plane has been picked in the InteractiveViewer, the given coordinates is position where the plane was picked. More... | |
virtual void | setOriginalVolume (vtkSmartPointer< vtkImageData >)=0 |
set the original volume image data (the source vtkImageData before any reslice) and refresh the vtk pipeline More... | |
virtual void | setPixelRealPosition (double, double, double)=0 |
move the pixel selection green indicator (pixelActor) to the given real position More... | |
virtual void | setRotationX (double angle)=0 |
Set the current angle to the arbitrary slice. More... | |
virtual void | setRotationY (double angle)=0 |
virtual void | setRotationZ (double angle)=0 |
virtual void | setSlice (int s)=0 |
Set the current slice index. More... | |
virtual void | setSlice (double x, double y, double z)=0 |
Set the slice corresponding to the given world coordinates. More... | |
virtual void | updatePickPlane ()=0 |
virtual | ~InterfaceBitMap () |
virtual destructor More... | |
Private Member Functions | |
virtual void | initRepresentation () |
the concrete building of the 3D object More... | |
Private Attributes | |
Cell * | myCell |
store the cell here, as well as in the SCDC, because otherwise the down cast lose the specific Structure properties More... | |
CellDCProperties * | myProp |
the atom'properties More... | |
Static Private Attributes | |
static QPixmap * | myPixmap |
the CellDC pixmap More... | |
Additional Inherited Members | |
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enum | Representation { GEOMETRY, SLICE, NO_REPRESENTATION } |
The different representation that can be implemented to represent this Component in the InteractiveViewer. More... | |
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enum | EnhancedMode { Normal = 0x0, Hidden = 0x1, Shaded = 0x2, Highlighted = 0x4 } |
(and QFlags EnhancedModes) handle the way the rendering actors will be enhanced or not (from completely hidden to highlighted) More... | |
enum | GlyphType { NoGlyph = 0x0, Sphere = 0x1 } |
(and QFlags GlyphTypes) is the type of glyph attached to the geometry representation More... | |
enum | RenderingMode { None = 0x0, Surface = 0x1, Wireframe = 0x2, Points = 0x4 } |
(and QFlags RenderingModes) handle actor rendering options (render this InterfaceGeometry as a surface, a wireframe and set of points). More... | |
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enum | PossibleOrientation { AXIAL_ORIENTATION, CORONAL_ORIENTATION, SAGITTAL_ORIENTATION, ARBITRARY_ORIENTATION } |
Common slices orientation: axial, sagittal, coronal or anything else. More... | |
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static vtkSmartPointer < vtkUnstructuredGrid > | structuralComponentToVtk (StructuralComponent *, std::AtomVtkPointsIndexMap *) |
Build an unstructured grid from a Structural Component, and build the correct AtomVtkPointsIndexMap. More... | |
static vtkSmartPointer < vtkUnstructuredGrid > | structuralComponentToVtk (StructuralComponent *) |
Build an unstructured grid from a Structural Component. More... | |
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setPointSet | |
vtkSmartPointer< vtkPointSet > | getDataPort |
vtkSmartPointer< vtkPointSet > vtkSmartPointer < vtkAlgorithmOutput > | getActor |
vtkSmartPointer< vtkPointSet > vtkSmartPointer < vtkAlgorithmOutput > | vtkSmartPointer< vtkActor > |
getEnhancedModes | |
const EnhancedModes | setActorColor |
const EnhancedModes const | RenderingModes |
const EnhancedModes const const | double |
const EnhancedModes const const const | double |
setColor | |
const | double |
const const | double |
const const const | double |
const const const const double | getActorOpacity |
const const const const double | double |
const const const const double const RenderingModes | setMapperScalarRange |
const const const const double const RenderingModes | double |
const const const const double const RenderingModes double const double | size = 0.0) |
setOriginalVolume | |
vtkSmartPointer< vtkImageData > | get3DImageActor |
vtkSmartPointer< vtkImageData > vtkSmartPointer < vtkImageActor > | getPixelActor |
setRotationY | |
double | getNumberOfColors |
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QMap< QString, vtkSmartPointer < vtkProp > > | extraProp |
The additional map for prop (include at least "label" and "glyph". More... | |
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virtual void | initDynamicProperties () |
create and initialize dynamic properties More... | |
virtual void | initRepresentation (vtkSmartPointer< vtkPointSet >) |
build the instance of Geometry from the given vtkPointSet More... | |
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unsigned int | nrOfAtoms |
nr of atoms More... | |
vtkSmartPointer< vtkDoubleArray > | pointData |
the point data array More... | |
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::Component * | myComponent |
the managed Component More... | |
PMManagerDC * | myPMManagerDC |
the PMManagerDC More... | |
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ComponentList | childrenComponent |
The explorer sub items. More... | |
bool | isSelectedFlag |
tells if this particular Component is selected or not More... | |
bool | modifiedFlag |
the modificatio flag (could be extended to manage a undo/redo list) More... | |
QString | myFileName |
the file name from which the Component is loaded More... | |
InterfaceGeometry * | myGeometry |
myGeometry is the 3d representation of this Component, the Component delegates all InterfaceGeometry activity to myGeometry (delegation pattern) More... | |
InterfaceNode * | myParentNode |
who is the boss? The Component! More... | |
InterfaceBitMap * | mySlice |
mySlice is the slice representation of this data component, the Component delegates all InterfaceBitMap activity to mySlice (delegation pattern) More... | |
The manager of the Cell data.
CellDC are only created in the StructuralComponentDC constructor, which garanties that each cell has ONE AND ONLY ONE DC.
CellDC::CellDC | ( | camitk::Component * | , |
PMManagerDC * | pmManagerDC, | ||
Cell * | |||
) |
Default constructor.
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virtual |
destructor
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virtual |
create all the point data to display specific information (only works for SCs that have a surface representation).
This will automatically fills up the AtomDC point data pointers.
Reimplemented from StructuralComponentDC.
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virtual |
destroy all the point data
Reimplemented from StructuralComponentDC.
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virtual |
Get the pixmap that will be displayed for this node.
If you want your component to have a nice pixmap displayed in the explorer, for example, you just need to
And that all folks! A nice icon will be now used to display your component!
Reimplemented from StructuralComponentDC.
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virtual |
reimplement this method to give the property object to the property editor
Reimplemented from StructuralComponentDC.
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privatevirtual |
the concrete building of the 3D object
Reimplemented from StructuralComponentDC.
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virtual |
set the name to be displayed
Reimplemented from ComponentDC.
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virtual |
if selected, creates the 3D representation (that was delayed in the constructor). Blocks all recursivity.
Reimplemented from StructuralComponentDC.
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private |
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staticprivate |
the CellDC pixmap
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private |
the atom'properties