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ComponentDescriptionState.h
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25 #ifndef COMPONENTDESCRIPTIONSTATE_H
26 #define COMPONENTDESCRIPTIONSTATE_H
27 
28 #include "WizardState.h"
29 
32 
33 // Dependency from cepcoreschema
34 // Declaration here to avoid declaration in dependant projects.
35 namespace cepcoreschema {
36  class Component;
37  class ComponentExtension;
38 }
39 
48 
49  Q_OBJECT;
50 
51 public:
53 
55 
56  void resetDomComponent(cepcoreschema::Component * domComponent, cepcoreschema::ComponentExtension * domComponentExtension);
57 
58 
59 protected:
60  virtual void onEntry( QEvent * event );
61  virtual void onExit ( QEvent * event );
62 
63 private:
65  cepcoreschema::ComponentExtension * domComponentExtension;
66 
67 };
68 #endif
cepcoreschema::ComponentExtension * domComponentExtension
Definition: ComponentDescriptionState.h:65
QWidget * widget
Definition: WizardState.h:61
void resetDomComponent(cepcoreschema::Component *domComponent, cepcoreschema::ComponentExtension *domComponentExtension)
TODO Celine please comment here.
Definition: ComponentDescriptionWidget.h:41
cepcoreschema::Component * domComponent
Definition: ComponentDescriptionState.h:64
Definition: ExtensionWindow.h:41
DorothyMainWindow * mainWindow
Definition: WizardState.h:62
QString name
Definition: WizardState.h:60
Definition: ActionExtensionGenerator.h:36
A component is something that composed something and could also be a part of something.
Definition: modeling/libraries/pml/Component.h:48
TODO Celine please comment here.
Definition: ComponentCreationState.h:56
TODO Celine please comment here.
Definition: WizardState.h:40
virtual void onEntry(QEvent *event)
Reimplemented from QState.
TODO Celine please comment here.
Definition: DorothyMainWindow.h:44
virtual void onExit(QEvent *event)
ComponentDescriptionState(QString name, ComponentDescriptionWidget *widget, DorothyMainWindow *mainWindow, ComponentCreationState *parent)
TODO Celine please comment here.
Definition: ComponentDescriptionState.h:47