Importer class to load MD3 files.
More...
Inherits Assimp::BaseImporter.
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enum | TextFileMode { ALLOW_EMPTY,
FORBID_EMPTY
} |
| Enum to define, if empty files are ok or not. More...
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static bool | CheckMagicToken (IOSystem *pIOHandler, const std::string &pFile, const void *magic, unsigned int num, unsigned int offset=0, unsigned int size=4) |
| Check whether a file starts with one or more magic tokens. More...
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static void | ConvertToUTF8 (std::vector< char > &data) |
| An utility for all text file loaders. More...
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static void | ConvertUTF8toISO8859_1 (std::string &data) |
| An utility for all text file loaders. More...
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template<typename T > |
static AI_FORCE_INLINE void | CopyVector (std::vector< T > &vec, T *&out, unsigned int &outLength) |
| Utility function to move a std::vector into a aiScene array. More...
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static std::string | GetExtension (const std::string &pFile) |
| Extract file extension from a string. More...
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static bool | SearchFileHeaderForToken (IOSystem *pIOSystem, const std::string &file, const char **tokens, unsigned int numTokens, unsigned int searchBytes=200, bool tokensSol=false) |
| A utility for CanRead(). More...
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static bool | SimpleExtensionCheck (const std::string &pFile, const char *ext0, const char *ext1=NULL, const char *ext2=NULL) |
| Check whether a file has a specific file extension. More...
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static void | TextFileToBuffer (IOStream *stream, std::vector< char > &data, TextFileMode mode=FORBID_EMPTY) |
| Utility for text file loaders which copies the contents of the file into a memory buffer and converts it to our UTF8 representation. More...
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Importer class to load MD3 files.
◆ MD3Importer()
MD3Importer::MD3Importer |
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◆ ~MD3Importer()
MD3Importer::~MD3Importer |
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◆ CanRead()
bool MD3Importer::CanRead |
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const std::string & |
pFile, |
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IOSystem * |
pIOHandler, |
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bool |
checkSig |
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virtual |
◆ ConvertPath()
void MD3Importer::ConvertPath |
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const char * |
texture_name, |
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const char * |
header_path, |
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std::string & |
out |
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protected |
Convert a texture path in a MD3 file to a proper value.
- Parameters
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[in] | texture_name | Path to be converted |
[in] | header_path | Base path specified in MD3 header |
[out] | out | Receives the converted output string |
◆ GetInfo()
Return importer meta information.
See #BaseImporter::GetInfo for the details
Implements Assimp::BaseImporter.
◆ InternReadFile()
void MD3Importer::InternReadFile |
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const std::string & |
pFile, |
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aiScene * |
pScene, |
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IOSystem * |
pIOHandler |
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protectedvirtual |
◆ ReadMultipartFile()
bool MD3Importer::ReadMultipartFile |
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protected |
Read a Q3 multipart file.
- Returns
- true if multi part has been processed
◆ ReadShader()
Try to read the shader for a MD3 file.
- Parameters
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fill | Receives output information |
◆ ReadSkin()
Try to read the skin for a MD3 file.
- Parameters
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fill | Receives output information |
◆ SetupProperties()
void MD3Importer::SetupProperties |
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const Importer * |
pImp | ) |
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virtual |
Called prior to ReadFile().
The function is a request to the importer to update its configuration basing on the Importer's configuration property list.
Reimplemented from Assimp::BaseImporter.
◆ ValidateHeaderOffsets()
void MD3Importer::ValidateHeaderOffsets |
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Validate offsets in the header.
◆ ValidateSurfaceHeaderOffsets()
void MD3Importer::ValidateSurfaceHeaderOffsets |
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const MD3::Surface * |
pcSurfHeader | ) |
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◆ configFrameID
unsigned int Assimp::MD3Importer::configFrameID |
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protected |
Configuration option: frame to be loaded.
◆ configHandleMP
bool Assimp::MD3Importer::configHandleMP |
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Configuration option: process multi-part files.
◆ configShaderFile
std::string Assimp::MD3Importer::configShaderFile |
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Configuration option: name or path of shader.
◆ configSkinFile
std::string Assimp::MD3Importer::configSkinFile |
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Configuration option: name of skin file to be read.
◆ configSpeedFlag
bool Assimp::MD3Importer::configSpeedFlag |
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Configuration option: speed flag was set?
◆ filename
std::string Assimp::MD3Importer::filename |
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protected |
Pure file we're currently reading.
◆ fileSize
unsigned int Assimp::MD3Importer::fileSize |
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Size of the file, in bytes.
◆ mBuffer
BE_NCONST unsigned char* Assimp::MD3Importer::mBuffer |
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◆ mFile
std::string Assimp::MD3Importer::mFile |
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◆ mIOHandler
IOSystem* Assimp::MD3Importer::mIOHandler |
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IO system to be used to access the data.
◆ mScene
aiScene* Assimp::MD3Importer::mScene |
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protected |
Output scene to be filled.
◆ path
std::string Assimp::MD3Importer::path |
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protected |
◆ pcHeader
The documentation for this class was generated from the following files: