Uses of Interface java.awt.Transparency

Uses in package gnu.java.awt.peer.qt

Classes implementing java.awt.Transparency

class
QtVolatileImage - wraps a QImage

Uses in package gnu.java.awt.java2d

Classes implementing java.awt.Transparency

class
This class is used as a temporary Paint object to supply the pixel values for image rendering using the normal scanline conversion implementation.

Uses in package gnu.java.awt.peer.gtk

Classes implementing java.awt.Transparency

class

Uses in package javax.swing.plaf

Classes implementing java.awt.Transparency

class
A Color that is marked as UIResource, which indicates that the color has been installed by a pluggable LookAndFeel.

Uses in package java.awt

Classes implementing java.awt.Transparency

class
This class represents a color value in the AWT system.
class
A paint object that can be used to color a region by blending two colors.
class
This class contains the various "system colors" in use by the native windowing system.
class
This class provides a way to fill a Shape with a texture that is specified by a BufferedImage.

Uses in package java.awt.image

Classes implementing java.awt.Transparency

class
A buffered image always starts at coordinates (0, 0).
class
A color model operates with colors in several formats:
  • normalized: component samples are in range [0.0, 1.0].
  • color model pixel value: all the color component samples for a sigle pixel packed/encoded in a way natural for the color model.
  • color model pixel int value: only makes sense if the natural encoding of a single pixel can fit in a single int value.
  • array of transferType containing a single pixel: the pixel is encoded in the natural way of the color model, taking up as many array elements as needed.
  • sRGB pixel int value: a pixel in sRGB color space, encoded in default 0xAARRGGBB format, assumed not alpha premultiplied.
  • single [0, 255] scaled int samples from default sRGB color space.
class
class
class
Color model similar to pseudo visual in X11.
class
class
VolatileImage represents a hardware-accelerated graphics buffer.